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Author Topic: Bioluminescence  (Read 727 times)
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M Benesi
Fractal Schemer
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« Reply #15 on: November 19, 2012, 07:48:03 AM »

Thanks SJS02 and Benesi.

In Fragmentarium declare this:

Code:
uniform float time;

Then you have to do all based on this time variable. Consider that you have to use the older non-progressive renders (like DE-Raytracer-v0.9.1.frag). For this animations I'm using my own tracer mod, and I use sin and cos function for varying parameters. I still have to work on camera animation, but maybe I'll wait for Syntopia to implement some keyframe system (he said is planning to do it in the future versions).

  Love the jellyfish.  cheesy    Apparently there was a bug in the version I was using- time didn't increment in animations.  I downloaded the newest beta (from the DE thread), and will probably get around to testing it tomorrow.  Without keyframes...  I'm going to have to design a bunch of algorithms around time to manipulate the variables...
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Alef
Fractal Supremo
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« Reply #16 on: November 20, 2012, 05:47:13 PM »

Super! Jellyfish. Well, maybe try making it green like leaves?
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fractal catalisator
thargor6
Fractal Molossus
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« Reply #17 on: November 20, 2012, 11:50:40 PM »

Nice stuff! Reminds me on flame fractals, and I love flame fractals ;-)
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Don Whitaker
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KitchenDon
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« Reply #18 on: December 24, 2012, 06:47:04 AM »

I am gobsmacked.  love

Those are gorgeous. Wonderful idea and beautifully rendered.
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My digital creations: let me show you them
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