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Kali
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« on: October 29, 2012, 07:29:44 AM » |
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Kali
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« Reply #1 on: October 29, 2012, 02:44:51 PM » |
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Dinkydau
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« Reply #2 on: October 30, 2012, 02:28:35 AM » |
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cool
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Kali
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« Reply #3 on: November 15, 2012, 06:46:22 PM » |
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eiffie
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« Reply #4 on: November 15, 2012, 06:56:46 PM » |
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That's enough to hypnotize a cuttlefish  Now make the brightness vary over the fractal as well. These are very cool Kali!
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cKleinhuis
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« Reply #5 on: November 15, 2012, 09:46:34 PM » |
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from where does the brightness come ? from density ? or is it an animated param of yours !?
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---
divide and conquer - iterate and rule - chaos is No random!
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Kali
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« Reply #6 on: November 15, 2012, 11:58:36 PM » |
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@eiffie: thanks, and good idea... I'll try to do something later
@CK: It comes from accumulated step count... the rays don't stop when passing through the fractal and as it is a surface with no volume, the results are this thin bright layers, then I use sin function to vary the intensity in time.
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Kali
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« Reply #9 on: November 16, 2012, 09:28:37 PM » |
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Thanks, Tom. This are not dynamic fractals, but will post some fractally animated ones later.
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SJS02
Forums Newbie

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« Reply #10 on: November 17, 2012, 12:39:34 AM » |
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I love these! Subtle.
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M Benesi
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« Reply #11 on: November 18, 2012, 06:34:20 AM » |
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Awesome. I really need to learn to animate with fragmentarium.
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Kali
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« Reply #12 on: November 18, 2012, 09:29:00 AM » |
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Thanks SJS02 and Benesi. In Fragmentarium declare this: Then you have to do all based on this time variable. Consider that you have to use the older non-progressive renders (like DE-Raytracer-v0.9.1.frag). For this animations I'm using my own tracer mod, and I use sin and cos function for varying parameters. I still have to work on camera animation, but maybe I'll wait for Syntopia to implement some keyframe system (he said is planning to do it in the future versions).
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subblue
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« Reply #13 on: November 18, 2012, 11:23:09 AM » |
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These are stunning! Excellent work as usual Kali 
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