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Author Topic: Star Nest  (Read 1207 times)
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Jesse
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« Reply #15 on: June 18, 2013, 01:33:52 AM »

Absolute amazing!

This looks like a start place for the really holy grail, with planets around the stars to explore  love
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Kali
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« Reply #16 on: June 18, 2013, 03:36:06 AM »

Thanks Jesse! I should combine this shader with this other one (use the mouse to rotate):

   

smiley

As you can see I researched a bit about the forum's software, and as admin I can use the html tag to include the embedding code:


But it should be good to have this feature for other users here like Dave.

I included it in the original post as well.

About this shader, is currently aimed at speed, mainly to allow full screen realtime on mid range GPU's. It's a volumetric rendering of only 18 2D slices, I'll be making a HQ version that will be slower but much better looking, and I also will use Fragmentarium for rendering a super hi-res movie based on this.

Btw, I'm exploring other possibilities, like using other coloring methods to render different shapes instead of stars, and the use of normals inside the volume for some light effects.

« Last Edit: June 18, 2013, 04:38:12 AM by Kali » Logged

cKleinhuis
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« Reply #17 on: June 18, 2013, 06:58:39 AM »

lol, i was searching the moon in the second script cheesy, i thought the first moon was just a photography of the real moon,
really nice kali!!!
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divide and conquer - iterate and rule - chaos is No random!
cKleinhuis
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« Reply #18 on: June 18, 2013, 06:59:35 AM »

the sun definitive needs some light flares and overlighting cheesy
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divide and conquer - iterate and rule - chaos is No random!
hgjf2
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Posts: 456


« Reply #19 on: June 18, 2013, 08:38:30 AM »

I don't know what is this!
But the "movie" it seeing only black, is too dark!
Maybe not working
 hrmm No, No, No...
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DaveH
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« Reply #20 on: June 18, 2013, 02:47:37 PM »

Thanks for the comments!

Hi Dave!... I've only recently realized you are here too! grin - I saw your realtime landscapes videos here some time ago (they are awesome btw) then when you posted the "mountains" shader on ST, I made the connection smiley - Great stuff you are doing, love that terrains, and I couldn't believe it worked so well in the shadertoy version, looks really nice.

About embedding, I tried but doesn't work here, Christian will try to configure the forum's software for it to work (as you can read in the previous posts of this topic  grin)
Thanks, yeah it's a small world, but that depends on what scale you're using!  cheesy

I see you've got the Shadertoy embedded, but I can't seem to do it myself now. What's the syntax you're using? I was given:-

"<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/Msf3Dr" allowfullscreen></iframe>"

...as an example, but it doesn't show.

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cKleinhuis
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« Reply #21 on: June 18, 2013, 04:05:13 PM »

it should now be replaced automatically, it is a tiny hack, might need some modifications in the future
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divide and conquer - iterate and rule - chaos is No random!
Kali
Fractal Supremo
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Posts: 1138


« Reply #22 on: June 18, 2013, 11:34:09 PM »

I see you've got the Shadertoy embedded, but I can't seem to do it myself now. What's the syntax you're using? I was given:-

"<iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/Msf3Dr" allowfullscreen></iframe>"

...as an example, but it doesn't show.

I researched about the forums software and I was able to do it by using a special tag but it's only available to admins for security reasons.

it should now be replaced automatically, it is a tiny hack, might need some modifications in the future

I just tried but it's not working, what do you mean by "replaced automatically"?
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cKleinhuis
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« Reply #23 on: June 18, 2013, 11:40:33 PM »

i mean that shadertoy urls should now be automatically replaced by the embed code, what url did you use for testing?!
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divide and conquer - iterate and rule - chaos is No random!
Kali
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« Reply #24 on: June 19, 2013, 12:09:03 AM »

Don't know what happened, maybe something I did wrong, but it's working now... very nice, thanks Chris!!

https://www.shadertoy.com/view/XsX3W8
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cKleinhuis
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« Reply #25 on: June 19, 2013, 12:23:08 AM »

and it might be crashing some browsers sad
hmm, they should modify their embed code with an "activate" button... argh, but with a preview pic wink
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divide and conquer - iterate and rule - chaos is No random!
DaveH
Explorer
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« Reply #26 on: June 20, 2013, 05:37:51 AM »

It is a pain. Shadertoy is a new thing that's in "BETA" and Inigo admits that few people can see it. Is it the future? Well it's strangely hard to say.
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cKleinhuis
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« Reply #27 on: June 20, 2013, 11:53:44 AM »

it is using latest hardware easy accesible in a browser, that ease of use is just fantasstic, some mashines just crash, other machines are damn slow which is the reason why i would like them to stage the rendering, because when i load up their main page at my working computer it suddenly freezes EVERYTHING
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divide and conquer - iterate and rule - chaos is No random!
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