cKleinhuis
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« Reply #30 on: July 01, 2012, 01:27:38 PM » |
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hmm, it is working fine for me ...
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divide and conquer - iterate and rule - chaos is No random!
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Kali
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« Reply #32 on: July 01, 2012, 09:46:46 PM » |
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Thanks Sam!!! When I open the frag file I get :
Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:568: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:628: error(#160) Cannot convert from 'const int' to 'highp 4-component vector of float' ERROR: error(#273) 8 compilation errors. No code generated
Any idea why this is?
Yep, It seems a problem with some cards when assigning a int value to a vec3 or vec4 variable... I fixed it, it should work now... download it again and let me know. Thanks for the bug report!
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Syntopia
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« Reply #33 on: July 01, 2012, 10:19:16 PM » |
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Great script, Kali!
Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)?
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Kali
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« Reply #34 on: July 01, 2012, 10:43:31 PM » |
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Great script, Kali! Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)?
Thanks! and off course, It would be an honor!
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JosLeys
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« Reply #35 on: July 01, 2012, 11:11:39 PM » |
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There are now fewer compilation errors, but I still get this :
1 locked variables: EnableFloor Camera: Use W/S to fly. 1/3 adjusts speed. Q/E rolls. Click on 3D window for key focus. See Help Menu for more. Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: error(#273) 2 compilation errors. No code generated
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Kali
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« Reply #36 on: July 02, 2012, 02:01:24 AM » |
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There are now fewer compilation errors, but I still get this :
Sorry, my mistake... I forgot about two variables. I uploaded it again, please try.
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Kali
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« Reply #37 on: July 02, 2012, 07:18:45 AM » |
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JosLeys
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« Reply #38 on: July 02, 2012, 11:41:31 AM » |
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Now it works fine! Thanks!
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slon_ru
Iterator
Posts: 167
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« Reply #40 on: September 28, 2012, 06:44:19 AM » |
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Cool! I like Kali"s cratures ! Happy birthday , Kali! Thx for you work!
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« Last Edit: September 28, 2012, 09:40:26 AM by slon_ru »
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M Benesi
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« Reply #41 on: September 30, 2012, 05:05:39 AM » |
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Awesome stuff. Gotta check these formulas out
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Kali
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« Reply #42 on: September 30, 2012, 06:13:06 PM » |
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Thanks for the nice comments, people. I'll be working back on this at some point, I want to make a new version of the script, hope I'll find the time to do it soon.
Cheers,
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Kali
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« Reply #43 on: October 14, 2012, 12:32:11 AM » |
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weavers
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« Reply #44 on: October 14, 2012, 08:12:05 AM » |
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_______________________________________________________________________________________________________________________ ___
Greetings and salutations, Master Kali
Hallucinogenically delicious, ambitious and totally uncontrollably rambunctious Fractal fun, Thanks you, Master kali
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