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Author Topic: Circle2Square  (Read 5128 times)
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M Benesi
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« Reply #15 on: November 12, 2015, 01:26:00 AM »

Thanks mclarekin,
These examples  use mainly the Benesi cube to sphere transform until bailout.
Wow. I really like the puffy way those look.  I need to try that.... cheesy  I've been.. doing what I always do.. and ended up with something that reminds me of SNES Zelda (or maybe Playstation Alundra?) plants:


  That is probably not how this will be used best, but demonstrates  that even with a very  heavy influence of this transform, reasonably good image quality can be obtained . Cool.
   It's cool looking anyway.  I'm trying what you did after this reply cheesy.

 The "unspheric" work well in combination with that one, if you use unspheric, do a calculation, then spheric back to the original coordinate system.  It's sort of like rotating to the magnitude axis to do the "abs" part of the formulas...
« Last Edit: November 12, 2015, 01:34:09 AM by M Benesi » Logged

mclarekin
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« Reply #16 on: November 12, 2015, 02:16:52 AM »

Yep, the unspheric sphereCube transforms is cool also. In fact better in so far as producing detail, which means DE quality is a bit worse.

There is so much  yet to be tested with all these transforms.   But definitely the best results so far, are obtained by exactly how you are using them i.e. PineTrees, T1's and some other bits thrown into the mix.
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