Thanks mclarekin,
These examples use mainly the Benesi cube to sphere transform until bailout.
Wow. I really like the puffy way those look. I need to try that....
I've been.. doing what I always do.. and ended up with something that reminds me of SNES Zelda (or maybe Playstation Alundra?) plants:
That is probably not how this will be used best, but demonstrates that even with a very heavy influence of this transform, reasonably good image quality can be obtained . Cool.
It's cool looking anyway. I'm trying what you did after this reply
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The "unspheric" work well in combination with that one, if you use unspheric, do a calculation, then spheric back to the original coordinate system. It's sort of like rotating to the magnitude axis to do the "abs" part of the formulas...