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Author Topic: analytical hilbert curve for camera path  (Read 454 times)
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cKleinhuis
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« on: July 02, 2015, 05:49:05 PM »

hi all,

what do you think of the following, and furthermore can you point me to an analytical version of the hilbert curve that returns for an input 0..1 a point on the curve depending on the given iteration of the hilbert curve? (i know it has been discussed here but i cant find it sad )

my idea for its use is:

many shaders provide a rectangular divided space, some shaders place columns in a temple or something, so, how would be the easiest way to guarantee that a path is interesting and NOT crossing the objects? -> the hilbert curve, which surely has to get rounded corners wink

so, has anyone tried this out?
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