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Author Topic: Smooth animation, once and for all!  (Read 1576 times)
Description: Flight, Zoom, whatever!
0 Members and 1 Guest are viewing this topic.
Side B
« on: September 06, 2011, 06:32:27 PM »


There have been a few posts about this.
I also think the question has been formulated good enough, but I for one am not yet satisfied with any answer.

It seems that those who answer the question are TRYING to help out instead of actually helping out.

Smooth Animation, how do you do it?

If you look at any of Krzysztof's clips on YouTube (aka Buddhi)... You'll see that his animations are really amazing.
Camera changes direction, sometimes goes slightly sideways and just generally moves really nice.

Could you please explain HOW you made these videos. The one with the lightball flying alongside is breathtaking!
If anyone else has been able to make videos (flights, zooms) of this magnitude, please share the knowledge.

If you look at this video, you'll see that in the end (with the 3 short flights) the movement is NOT smooth.
The percieved speed of the flying is also heavily affected by the proximity of the fractal.
<a href="http://www.youtube.com/v/WOhTN8XnO0E?fs=1&amp;hl=en_US" target="_blank">http://www.youtube.com/v/WOhTN8XnO0E?fs=1&amp;hl=en_US</a>

Let's just clear this issue out right here, right now in this topic.
If you don't know the answer, please don't litter this topic with your experiences or guessing.
Please don't add more questions or useless comments to this topic.
I'm begging you. Only reply if you have the answer, example and explanation.
Fractal Supremo
Posts: 1175

profile.php?id=1339106810 @taurus_arts_66
« Reply #1 on: September 06, 2011, 10:24:12 PM »

dunno what you understand under "smooth".
never saw buddhis videos and at first glance i can't find them, but my humble reciept for camera mooves is simple.
  • switch on absolute camera movement
  • choose a "good" value for this movement (this might be the trick)
  • move only with the windroses or the forward/backward button
  • allways use the same amount of movement steps between two keys

this one isn't made with any kind of smoothness in mind and the last step of my list i ignored here completely, but imho the moves look smoth enough for me.
but this is a camera animation only.
<a href="http://vimeo.com/moogaloop.swf?clip_id=27237114&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=27237114&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>


when life offers you a lemon, get yourself some salt and tequila!
Side B
« Reply #2 on: September 07, 2011, 06:13:08 PM »

Taurus, amazing in every aspect.
One of the most enchanting videos I've seen so far.
That's what I call smooth. I really love the organic/technic style.

Let me ask you... Did you fly around in that video at the same zoomlevel?

I've had some success with camera movement and keyframes, but when it comes to path, I'm absolutely clueless.
I haven't been able to record a smooth flightpath though, so anyone who's had any luck with that, please do share.

isosceles: If you want to complain about my approach, please keep it out of this thread. You can send me your netiquette lectures as private messages. This is exactly the kind of littering I'm talking about. I would love it if you could please remove your reply and keep this topic ON topic...
Fractal Supremo
Posts: 1175

profile.php?id=1339106810 @taurus_arts_66
« Reply #3 on: September 08, 2011, 09:17:21 AM »

Let me ask you... Did you fly around in that video at the same zoomlevel?

except the initial approach - yes. the only way i found to get a relaxed movement. especially zooming out (increasing the zoom level) leads to some nasty zigzags. confused

when life offers you a lemon, get yourself some salt and tequila!
Posts: 77

« Reply #4 on: September 08, 2011, 11:45:20 PM »

Well, it's quite obvious how he got the light to fly alongside him. Keyframe 1: Light close to viewer. Keyframe 2: Light close to the viewer, viewer has moved. To get from key 1 to key 2, they have to move at the same speed, and so go alongside each other.

I lost the game!
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