Logo by bib - Contribute your own Logo!
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. September 19, 2017, 07:15:08 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Mandelbulber Source Fraktal Generation Part  (Read 965 times)
Description: Which is the class containing the Algorythm of Fraktal Generation
0 Members and 1 Guest are viewing this topic.
noscio
Forums Newbie
*
Posts: 6


« on: February 18, 2015, 09:21:19 AM »

Hi,
i'm sorry about my bad english - I'm German.
I didn't understand the Sourcecode of Mandelbulber and I didn't found the Generation Part.
Can anyone explain me this, please?
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #1 on: February 18, 2015, 09:54:27 AM »

hi there, lol what do you mean by understanding the sourcecode of mandelbulber?
you mean you dont understand every line of code when downloading it from the repository?
or do you mean you dont understand the raymarching process?
or do you mean how to write own fractal-formulas?

please clarify

wir haben aber auch einen kleinen deutschen teil hier im forum, vielleicht k÷nnen wir dir dort besser helfen:
http://www.fractalforums.com/deutsch/
Logged

---

divide and conquer - iterate and rule - chaos is No random!
noscio
Forums Newbie
*
Posts: 6


« Reply #2 on: February 18, 2015, 10:05:56 AM »

I downloaded the source and I'm not sure, which class generates the fractals.
How are they connected?
Logged
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #3 on: February 18, 2015, 10:27:51 AM »

please forget about analysing the whole sourcecode grasp an idea of what has to be done, search for "raymarching"
the main idea can be found easily round the web, this is an example code of a pixelshader implementation, basically
its the same that mandelbulber uses but with far less settings (like depth of field and such)

but 25 lines of code do the trick:
https://www.shadertoy.com/view/4sBXDh

if you fully do understand the script above, try again looking at the source of mandelbulber, then you know for what to look
Logged

---

divide and conquer - iterate and rule - chaos is No random!
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Mandelbulber - new Open Source program for rendering high quality Mandelbulbs Releases « 1 2 » Buddhi 21 17783 Last post October 12, 2010, 12:09:42 PM
by jwm-art
Mandelbulber - Open Source program for rendering high quality Mandelbulbs Mandelbulber « 1 2 ... 5 6 » Buddhi 80 17914 Last post June 19, 2010, 03:50:56 PM
by Buddhi
The Amerikan Fraktal Fractal Humor Brummbaer 0 781 Last post December 28, 2010, 11:33:44 PM
by Brummbaer
A new generation: JWildfire V0.64 release JWildfire thargor6 1 413 Last post February 17, 2013, 03:08:24 AM
by cKleinhuis
bubble generation Mandelbulber Gallery taurus 0 243 Last post January 30, 2015, 10:12:14 AM
by taurus

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.311 seconds with 28 queries. (Pretty URLs adds 0.013s, 2q)