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Author Topic: Mandelbulber - Open Source program for rendering high quality Mandelbulbs  (Read 17914 times)
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bib
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« Reply #60 on: June 03, 2010, 06:59:43 PM »

Impressive animation. Buddhi you are really bringing 3D fractals to new heights.
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cbuchner1
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« Reply #61 on: June 03, 2010, 08:10:23 PM »

Impressive animation. Buddhi you are really bringing 3D fractals to new heights.

Agreed - this is fantastic. He adds features more quickly than people can even ask for them.

I think Buddhi could open a paypal account to take in a few donations to support his development, he really does deserve some gifts.
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Buddhi
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« Reply #62 on: June 03, 2010, 08:22:51 PM »

I think Buddhi could open a paypal account to take in a few donations to support his development, he really does deserve some gifts.

Thanks  embarrass, but only what I need is enough free time. Money will not help smiley. The best gift for me is to see your renderings generated with Mandelbulber  cheesy
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KRAFTWERK
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« Reply #63 on: June 04, 2010, 09:01:19 AM »

Holy cow!

That animation almost made me cry Buddhi, so beautiful!

+ You are a great person!

I hope to get some hardware soon that is more compatible with your app!
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cbuchner1
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« Reply #64 on: June 04, 2010, 02:43:00 PM »

I hope to get some hardware soon that is more compatible with your app!

AMD's 6 core CPUs might deliver the best bang for the buck!
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MarkJayBee
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« Reply #65 on: June 04, 2010, 02:58:37 PM »

Just got to say what a nice man Buddhi is - he doesn't want any money for his wonderful
program! If it was possible to give a gift of time, I wouldn't hesitate!!  cheesy
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Buddhi
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« Reply #66 on: June 05, 2010, 09:35:36 AM »

Knighty have made for us Windows port of Mandelbulber 0.70

http://sourceforge.net/projects/mandelbulber/

Please download and enjoy!
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trafassel
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« Reply #67 on: June 05, 2010, 11:46:31 AM »

The program runs in Win7.

(Great job Buddhi and Knighty).
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Buddhi
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« Reply #68 on: June 05, 2010, 03:25:02 PM »

The program runs in Win7.

(Great job Buddhi and Knighty).


I haven't tested it on Win7. On Vista 64bit it works. If there are some problems on Win7 (or it works) please tell me.
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« Reply #69 on: June 05, 2010, 06:21:44 PM »

I have found some terrible memory leak in Mandelbulber. It was around 10GB/hour during rendering of animation  death I have fixed it and released next version (0.71) for Linux and also for Windows

http://sourceforge.net/projects/mandelbulber/

Changes:
- reorganized buttons for key-frames - now are on bottom of window
- fixed bug: start_frame and end_frame parameters weren't refreshed in edit fields after loading parameters
- fixed memory leak: missed deallocation memory for fractalParams
- fixed memory leak: missed g_thread_join() function in PostRendering_SSAO() (8MB per each thread creation!!!)

P.S. I have learnt how to prepare and use MinGW (GCC for Windows). Now I can prepare Windows versions of Mandelbulber by myself. Thanks to Makemeunse and Knighty for preparing all Windows ports.
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blob
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« Reply #70 on: June 06, 2010, 05:45:07 PM »

The windows version 0.71 requires libpng14-14.dll  to run but it is not included in the zip, I had to grab it here:

http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/libpng_1.4.0-1_win32.zip

Cheers grin
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Buddhi
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« Reply #71 on: June 06, 2010, 07:52:18 PM »

The windows version 0.71 requires libpng14-14.dll  to run but it is not included in the zip, I had to grab it here:
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/libpng_1.4.0-1_win32.zip
Cheers grin

Thank you for info. I fought that is not required. I used libpng12 but maybe some component of GTK uses libpng14.
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blob
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« Reply #72 on: June 07, 2010, 02:30:50 AM »

No probs,  it is  LIBGDK_PIXBUF-2.0-0.DLL and  LIBCAIRO-2.DLL that both need it.
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mephisto69
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« Reply #73 on: June 07, 2010, 04:33:36 AM »

I noticed that missing file as well, but I just stole it from version 0.70...lol..
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mephisto69
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« Reply #74 on: June 07, 2010, 10:08:03 PM »

Okay, I did notice one issue today while I was screwing around with the 0.71 version at work (Windows XP).  Looking at the messages in the DOS screen of Mandlebulber, it says: Warning! g_thread NOT supported    
Okay, so what's a g_thread?  This issue is also replicated on my home machine (Win7 x64) - going back to the 0.70 version (on both machines), I get (what I guess is) the normal message, which says: g_thread supported
Like I said above, the only problem I had with the 0.71 version was with the missing libpng14-14.dll file, which I copy and pasted from the 0.70 folder.
I didn't really have time to play with the program versions and compare them to figure out what impact the g_thread has on Mandlebulber.  Buddhi, any ideas what this could be, and how to fix it, if necessary?
« Last Edit: June 07, 2010, 10:10:23 PM by mephisto69 » Logged
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