Logo by RedBug - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Did you know ? you can use LaTex inside Postings on fractalforums.com!
 
*
Welcome, Guest. Please login or register. August 18, 2018, 10:34:58 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Mandelbulber - Open Source program for rendering high quality Mandelbulbs  (Read 18892 times)
0 Members and 1 Guest are viewing this topic.
bib
Global Moderator
Fractal Senior
******
Posts: 2070


At the borders...


100008697663777 @bib993
WWW
« Reply #60 on: June 03, 2010, 06:59:43 PM »

Impressive animation. Buddhi you are really bringing 3D fractals to new heights.
Logged

Between order and disorder reigns a delicious moment. (Paul ValÚry)
cbuchner1
Fractal Phenom
******
Posts: 443


« Reply #61 on: June 03, 2010, 08:10:23 PM »

Impressive animation. Buddhi you are really bringing 3D fractals to new heights.

Agreed - this is fantastic. He adds features more quickly than people can even ask for them.

I think Buddhi could open a paypal account to take in a few donations to support his development, he really does deserve some gifts.
Logged
Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #62 on: June 03, 2010, 08:22:51 PM »

I think Buddhi could open a paypal account to take in a few donations to support his development, he really does deserve some gifts.

Thanks  embarrass, but only what I need is enough free time. Money will not help smiley. The best gift for me is to see your renderings generated with Mandelbulber  cheesy
Logged

KRAFTWERK
Global Moderator
Fractal Senior
******
Posts: 1439


Virtual Surreality


WWW
« Reply #63 on: June 04, 2010, 09:01:19 AM »

Holy cow!

That animation almost made me cry Buddhi, so beautiful!

+ You are a great person!

I hope to get some hardware soon that is more compatible with your app!
Logged

cbuchner1
Fractal Phenom
******
Posts: 443


« Reply #64 on: June 04, 2010, 02:43:00 PM »

I hope to get some hardware soon that is more compatible with your app!

AMD's 6 core CPUs might deliver the best bang for the buck!
Logged
MarkJayBee
Fractal Fertilizer
*****
Posts: 364



Markjaybee Fractal Mark_Jay_Bee
WWW
« Reply #65 on: June 04, 2010, 02:58:37 PM »

Just got to say what a nice man Buddhi is - he doesn't want any money for his wonderful
program! If it was possible to give a gift of time, I wouldn't hesitate!!  cheesy
Logged

If at first you don't succeed, destroy all evidence that you ever tried in the first place.

http://markjaybeefractal.com/
http://mjb-graphics.co.uk/
http://deviantart.com/markjaybee/
Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #66 on: June 05, 2010, 09:35:36 AM »

Knighty have made for us Windows port of Mandelbulber 0.70

http://sourceforge.net/projects/mandelbulber/

Please download and enjoy!
Logged

trafassel
Fractal Bachius
*
Posts: 531


trafassel
« Reply #67 on: June 05, 2010, 11:46:31 AM »

The program runs in Win7.

(Great job Buddhi and Knighty).
Logged
Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #68 on: June 05, 2010, 03:25:02 PM »

The program runs in Win7.

(Great job Buddhi and Knighty).


I haven't tested it on Win7. On Vista 64bit it works. If there are some problems on Win7 (or it works) please tell me.
Logged

Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #69 on: June 05, 2010, 06:21:44 PM »

I have found some terrible memory leak in Mandelbulber. It was around 10GB/hour during rendering of animation  death I have fixed it and released next version (0.71) for Linux and also for Windows

http://sourceforge.net/projects/mandelbulber/

Changes:
- reorganized buttons for key-frames - now are on bottom of window
- fixed bug: start_frame and end_frame parameters weren't refreshed in edit fields after loading parameters
- fixed memory leak: missed deallocation memory for fractalParams
- fixed memory leak: missed g_thread_join() function in PostRendering_SSAO() (8MB per each thread creation!!!)

P.S. I have learnt how to prepare and use MinGW (GCC for Windows). Now I can prepare Windows versions of Mandelbulber by myself. Thanks to Makemeunse and Knighty for preparing all Windows ports.
Logged

blob
Strange Attractor
***
Posts: 272



« Reply #70 on: June 06, 2010, 05:45:07 PM »

The windows version 0.71 requires libpng14-14.dll  to run but it is not included in the zip, I had to grab it here:

http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/libpng_1.4.0-1_win32.zip

Cheers grin
Logged
Buddhi
Fractal Iambus
***
Posts: 895



WWW
« Reply #71 on: June 06, 2010, 07:52:18 PM »

The windows version 0.71 requires libpng14-14.dll  to run but it is not included in the zip, I had to grab it here:
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/libpng_1.4.0-1_win32.zip
Cheers grin

Thank you for info. I fought that is not required. I used libpng12 but maybe some component of GTK uses libpng14.
Logged

blob
Strange Attractor
***
Posts: 272



« Reply #72 on: June 07, 2010, 02:30:50 AM »

No probs,  it is  LIBGDK_PIXBUF-2.0-0.DLL and  LIBCAIRO-2.DLL that both need it.
Logged
mephisto69
Guest
« Reply #73 on: June 07, 2010, 04:33:36 AM »

I noticed that missing file as well, but I just stole it from version 0.70...lol..
Logged
mephisto69
Guest
« Reply #74 on: June 07, 2010, 10:08:03 PM »

Okay, I did notice one issue today while I was screwing around with the 0.71 version at work (Windows XP).  Looking at the messages in the DOS screen of Mandlebulber, it says: Warning! g_thread NOT supported    
Okay, so what's a g_thread?  This issue is also replicated on my home machine (Win7 x64) - going back to the 0.70 version (on both machines), I get (what I guess is) the normal message, which says: g_thread supported
Like I said above, the only problem I had with the 0.71 version was with the missing libpng14-14.dll file, which I copy and pasted from the 0.70 folder.
I didn't really have time to play with the program versions and compare them to figure out what impact the g_thread has on Mandlebulber.  Buddhi, any ideas what this could be, and how to fix it, if necessary?
« Last Edit: June 07, 2010, 10:10:23 PM by mephisto69 » Logged
Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.185 seconds with 28 queries. (Pretty URLs adds 0.016s, 2q)