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Author Topic: some more  (Read 1481 times)
Description: renderings
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Jesse
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« on: January 20, 2010, 01:41:06 AM »

On top of the Pow2 mandelbulb, i have to add some transparency to see the classic mandelbrot shapes.

And the P3 again, hope you like it.


* mz2.jpg (296 KB, 600x750 - viewed 252 times.)

* salad.jpg (285.15 KB, 1600x800 - viewed 236 times.)

* p3_2.jpg (365.2 KB, 900x1170 - viewed 236 times.)
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kram1032
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« Reply #1 on: January 20, 2010, 02:33:51 AM »

nice images smiley
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Jesse
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« Reply #2 on: January 20, 2010, 09:52:13 AM »

The transparency didnt worked well, so i made additional images with 40 and 100 iterations minimum. DE accuracy set low to get more down to the ground. These small butterflies in the 100it image must be minibulbs.  smiley



* mz40it.jpg (312.07 KB, 600x750 - viewed 236 times.)

* mz100its.jpg (227.95 KB, 600x750 - viewed 242 times.)
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bib
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At the borders...


100008697663777 @bib993
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« Reply #3 on: January 20, 2010, 09:58:53 AM »

cool pictures!
The lower iterations are definitely better looking than the higher ones, unlike in 2D...
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Between order and disorder reigns a delicious moment. (Paul Valéry)
Jesse
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« Reply #4 on: January 20, 2010, 06:25:27 PM »

Beauty lies in the eyes of the beholder  wink

But 3D is hardly compareable to 2D because you see only one surface, in 2D this also wouldnt be such an eyecatcher (one line).

The first one has not a fixed iteration depth, the surface is estimated when the DE gets lower than a given stop value, independent from the iteration count. That is a very natural approach, i think.

I have rendered the last one again with higher accuracy, just wanted to know what happens:


* mz100its-2.jpg (214.1 KB, 600x750 - viewed 258 times.)
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