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subblue | 43 | 13343 |
by KRAFTWERK |
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David Makin | 74 | 20957 |
by Biomechanic |
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"Slicing" the 3D surface | Softology | 3 | 1766 |
by Softology |
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"Spherical Power" function? | JColyer | 2 | 1381 |
by Paolo Bonzini |
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3D Printed Mandelbulb? | acidmonkey | 12 | 4113 |
by GQuinn |
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Adaptive LOD | Snakehand | 4 | 1456 |
by Snakehand |
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Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 8186 |
by hobold |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 5932 |
by Snakehand |
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Clarification of the bugman generalised formulas | ZsquaredplusC | 5 | 1770 |
by David Makin |
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Cross platform with infinite precision | cortexman | 1 | 1924 |
by cortexman |
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DE estimation - help needed | chaospro | 3 | 1013 |
by David Makin |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 3492 |
by cbuchner1 |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 3772 |
by cKleinhuis |
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Fastest formula? | M Benesi | 0 | 1493 |
by M Benesi |
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GLSL based GPU raytracer | cbuchner1 | 2 | 5547 |
by visual.bermarte |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 2942 |
by bib |
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Graphical formula editor? | bib | 2 | 1605 |
by bib |
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Help required for a mandelbulb | pierre | 8 | 1571 |
by pierre |
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Help with errors.. « 1 2 » | eq | 19 | 2295 |
by David Makin |
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Major Raymarching Optimization | keldor314 | 8 | 4729 |
by Syntopia |
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