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subblue | 43 | 13344 |
by KRAFTWERK |
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David Makin | 74 | 20958 |
by Biomechanic |
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Test view for render algorithms | David Makin | 0 | 1075 |
by David Makin |
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multiparameter mandelbulbs | Tater | 0 | 1248 |
by Tater |
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Fastest formula? | M Benesi | 0 | 1493 |
by M Benesi |
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Cross platform with infinite precision | cortexman | 1 | 1924 |
by cortexman |
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Real materialized 3D Mandelbulbs and Juliabulbs | Jules Ruis | 2 | 1607 |
by Nahee_Enterprises |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 2515 |
by Snakehand |
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Graphical formula editor? | bib | 2 | 1606 |
by bib |
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OpenCL? | JColyer | 2 | 2506 |
by JColyer |
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GLSL based GPU raytracer | cbuchner1 | 2 | 5549 |
by visual.bermarte |
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"Spherical Power" function? | JColyer | 2 | 1381 |
by Paolo Bonzini |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 3492 |
by cbuchner1 |
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mmm, chocolate | Qythyx | 2 | 1478 |
by Qythyx |
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"Slicing" the 3D surface | Softology | 3 | 1766 |
by Softology |
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Pseudo Distance Estimation | JColyer | 3 | 1948 |
by JColyer |
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OpenGL+cuda renderer (video+src) | kyrlian | 3 | 4149 |
by keldor314 |
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DE estimation - help needed | chaospro | 3 | 1013 |
by David Makin |
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[link] another demoscener implementation | lycium | 3 | 1105 |
by cKleinhuis |
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Potential Optimizations for DE based Stepping | hobold | 4 | 2008 |
by knighty |
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