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Real materialized 3D Mandelbulbs and Juliabulbs | Jules Ruis | 2 | 1610 |
by Nahee_Enterprises |
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The real 3D Mandelbulb does not have bulbs | Jules Ruis | 7 | 2136 |
by Jules Ruis |
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Major Raymarching Optimization | keldor314 | 8 | 4737 |
by Syntopia |
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Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 8193 |
by hobold |
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OT - Has mr Benoit commented on the 3D mandelbulbs? « 1 2 » | KRAFTWERK | 29 | 5392 |
by Thunderwave |
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OpenGL+cuda renderer (video+src) | kyrlian | 3 | 4158 |
by keldor314 |
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[link] another demoscener implementation | lycium | 3 | 1107 |
by cKleinhuis |
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Fastest formula? | M Benesi | 0 | 1496 |
by M Benesi |
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Help required for a mandelbulb | pierre | 8 | 1574 |
by pierre |
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mmm, chocolate | Qythyx | 2 | 1480 |
by Qythyx |
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Adaptive LOD | Snakehand | 4 | 1456 |
by Snakehand |
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SDL / C++ application for exploring mandelbulb slices | Snakehand | 2 | 2516 |
by Snakehand |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 2943 |
by bib |
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"Slicing" the 3D surface | Softology | 3 | 1770 |
by Softology |
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My first Mandelbulb | spooky | 6 | 4159 |
by spooky |
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multiparameter mandelbulbs | Tater | 0 | 1249 |
by Tater |
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Precalculate sin/cos tables? | twinbee | 8 | 2270 |
by keldor314 |
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My Mandelbulb needs Tips | zee | 13 | 3431 |
by cKleinhuis |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 5939 |
by Snakehand |
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Clarification of the bugman generalised formulas | ZsquaredplusC | 5 | 1774 |
by David Makin |
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