END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. October 02, 2018, 01:30:07 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: 1 [2] 3   Go Down
 
Subject Started by Replies Views Last post
0 Members and 1 Guest are viewing this board.
Potential Optimizations for DE based Stepping hobold 4 2008 Last post February 10, 2010, 09:26:21 PM
by knighty
Help with errors.. « 1 2 » eq 19 2295 Last post February 06, 2010, 02:20:28 AM
by David Makin
OpenCL? JColyer 2 2506 Last post January 19, 2010, 03:48:36 AM
by JColyer
My Mandelbulb needs Tips zee 13 3428 Last post January 19, 2010, 02:32:08 AM
by cKleinhuis
Cross platform with infinite precision cortexman 1 1924 Last post January 17, 2010, 04:41:29 AM
by cortexman
3D Printed Mandelbulb? acidmonkey 12 4113 Last post January 12, 2010, 01:30:51 PM
by GQuinn
Pseudo Distance Estimation JColyer 3 1948 Last post January 09, 2010, 03:30:09 PM
by JColyer
Test view for render algorithms David Makin 0 1075 Last post January 09, 2010, 02:14:50 AM
by David Makin
My first Mandelbulb spooky 6 4155 Last post January 06, 2010, 10:10:50 PM
by spooky
Faked ambient occlusion « 1 2 » ZsquaredplusC 15 3772 Last post December 29, 2009, 02:57:27 PM
by cKleinhuis
GPU friendly implementation (in quaternion form) Snakehand 11 2942 Last post December 21, 2009, 10:47:15 AM
by bib
SDL / C++ application for exploring mandelbulb slices Snakehand 2 2515 Last post December 17, 2009, 04:01:19 PM
by Snakehand
Adaptive LOD Snakehand 4 1456 Last post December 16, 2009, 10:02:02 PM
by Snakehand
Calculating normals « 1 2 3 » ZsquaredplusC 31 5932 Last post December 11, 2009, 11:28:11 AM
by Snakehand
"Spherical Power" function? JColyer 2 1381 Last post December 06, 2009, 11:18:27 AM
by Paolo Bonzini
Clarification of the bugman generalised formulas ZsquaredplusC 5 1770 Last post November 29, 2009, 12:15:07 PM
by David Makin
DirectX 11 compute shader / Directx 10 Pixel shader implementation cbuchner1 2 3492 Last post November 29, 2009, 12:32:26 AM
by cbuchner1
[link] another demoscener implementation lycium 3 1105 Last post November 27, 2009, 04:17:37 PM
by cKleinhuis
Precalculate sin/cos tables? twinbee 8 2270 Last post November 27, 2009, 10:37:30 AM
by keldor314
OpenGL Mandelbulb implementation Dmitry Brant 4 3718 Last post November 25, 2009, 03:14:46 PM
by Dinkydau
Pages: 1 [2] 3   Go Up
 

Topic you have posted in
Normal Topic
Hot Topic (More than 20 replies)
Very Hot Topic (More than 40 replies)
Locked Topic
Sticky Topic
Poll
:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.166 seconds with 19 queries. (Pretty URLs adds 0.011s, 1q)