|
Subject |
Started by |
Replies |
Views |
Last post  |
| 0 Members and 1 Guest are viewing this board.
|
|
|
Update to the mmf wip formula for Ultra Fractal
« 1 2 3 4 5 »
|
David Makin
|
63
|
1312
|
March 13, 2010, 06:18:32 PM
by bib
|
|
|
Mandelbulb ray tracing plugin for Photoshop, AfterEffects and QuartzComposer
« 1 2 3 »
|
subblue
|
43
|
1815
|
March 01, 2010, 04:17:03 PM
by KRAFTWERK
|
|
|
OT - Has mr Benoit commented on the 3D mandelbulbs?
|
KRAFTWERK
|
10
|
186
|
March 19, 2010, 02:51:22 PM
by hobold
|
|
|
Yet another realtime viewer
« 1 2 »
|
Isokron
|
28
|
868
|
February 24, 2010, 02:26:44 AM
by Timeroot
|
|
|
Better DE estimate using orbit traps
« 1 2 3 »
|
knighty
|
44
|
1116
|
February 16, 2010, 02:29:32 PM
by hobold
|
|
|
Potential Optimizations for DE based Stepping
|
hobold
|
4
|
172
|
February 10, 2010, 09:26:21 PM
by knighty
|
|
|
Help with errors..
« 1 2 »
|
eq
|
19
|
606
|
February 06, 2010, 02:20:28 AM
by David Makin
|
|
|
OpenGL+cuda renderer (video+src)
|
kyrlian
|
1
|
286
|
January 25, 2010, 12:29:23 AM
by cbuchner1
|
|
|
Multiprecision computations on the GPU for deeper Mandelbulb exploration
|
cortexman
|
2
|
184
|
January 19, 2010, 07:32:58 PM
by Trifox
|
|
|
OpenCL?
|
JColyer
|
2
|
198
|
January 19, 2010, 03:48:36 AM
by JColyer
|
|
|
My Mandelbulb needs Tips
|
zee
|
13
|
341
|
January 19, 2010, 02:32:08 AM
by Trifox
|
|
|
Cross platform with infinite precision
|
cortexman
|
1
|
172
|
January 17, 2010, 04:41:29 AM
by cortexman
|
|
|
3D Printed Mandelbulb?
|
acidmonkey
|
12
|
716
|
January 12, 2010, 01:30:51 PM
by GQuinn
|
|
|
Pseudo Distance Estimation
|
JColyer
|
3
|
245
|
January 09, 2010, 03:30:09 PM
by JColyer
|
|
|
Test view for render algorithms
|
David Makin
|
0
|
143
|
January 09, 2010, 02:14:50 AM
by David Makin
|
|
|
3D presentation of the original Mandelbrot set
|
Jules Ruis
|
0
|
138
|
January 08, 2010, 11:59:19 PM
by Jules Ruis
|
|
|
My first Mandelbulb
|
spooky
|
6
|
499
|
January 06, 2010, 10:10:50 PM
by spooky
|
|
|
Faked ambient occlusion
« 1 2 »
|
ZsquaredplusC
|
15
|
600
|
December 29, 2009, 02:57:27 PM
by Trifox
|
|
|
GPU friendly implementation (in quaternion form)
|
Snakehand
|
11
|
489
|
December 21, 2009, 10:47:15 AM
by bib
|
|
|
SDL / C++ application for exploring mandelbulb slices
|
Snakehand
|
2
|
296
|
December 17, 2009, 04:01:19 PM
by Snakehand
|