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Author Topic: Using formulas  (Read 3866 times)
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #30 on: January 22, 2012, 07:18:56 PM »

It's a Barnsley-based transform, probably you can do better making it continue? With some abs() but don't know exactly how. undecided
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blob
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« Reply #31 on: January 22, 2012, 07:44:45 PM »

Luca, do you think you can make a formula for those ones?



http://www.fractalforums.com/theory/mandelbrot-pearls/
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #32 on: January 22, 2012, 07:48:44 PM »

No, it's not purely linear/shift/fold and I fear that it's outrageously complicated smiley For now use the existing ones
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blob
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« Reply #33 on: January 22, 2012, 07:58:09 PM »

Ok then, I'll wait. Thanks for the heads up.
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cKleinhuis
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« Reply #34 on: January 22, 2012, 08:44:47 PM »

huh? but you are showing mandelbulber screenshots huh?

No, Mandelbulb3D Yes !!

sure, i mean t mandelbulb, i am not sure which formula package to update, i used the final.zip from your signature, and i just see 3 spheres ....
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bib
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« Reply #35 on: January 22, 2012, 08:48:01 PM »

i used the final.zip from your signature, and i just see 3 spheres ....

The link in his signature leads to an outdated post. Use this one: http://www.fractalforums.com/mandelbulb-3d/re-custom-formulas-and-transforms-release-t9810/
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bib
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« Reply #36 on: January 22, 2012, 09:06:44 PM »

PolyFoldIFS FTW!
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #37 on: January 23, 2012, 11:05:35 AM »

PolyFoldIFS FTW!

 A Beer Cup

And I also tested an Amazing Box - based formula; here a render with scale = 1 (that works if you are a bit careful) wink Seven iterations only shocked

Here I used a simple box as baseshape but any shape can be used. Box is good because it has straight edges and they look nice when projected in a sphere. (did you know?) wink


* gedatou.jpg (115.24 KB, 999x789 - viewed 192 times.)
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knighty
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« Reply #38 on: January 23, 2012, 11:50:05 AM »

 the wave  w00t !!  the wave

Is it possible to allow pre-transforms with those dIFS in MB3D? (in a next version of course)
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KRAFTWERK
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« Reply #39 on: January 23, 2012, 11:50:25 AM »

And that tree planet is absolutely wonderland. grin

I second that, supercool!  afro
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knighty
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« Reply #40 on: January 23, 2012, 11:51:20 AM »

 wink
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #41 on: January 23, 2012, 12:18:32 PM »

I tried to put MinR but it did not work, I am stupid sad retry one day
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #42 on: February 09, 2012, 01:29:19 PM »

 dancing banana dancing banana dancing banana the wave Yessss it works!!!!


* zzzb.jpg (96.6 KB, 1065x587 - viewed 184 times.)
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Jesse
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« Reply #43 on: February 09, 2012, 02:04:00 PM »

Is it possible to allow pre-transforms with those dIFS in MB3D? (in a next version of course)

I will allow pretransforms with the usual escapetime formulas plus dIFS afterwards, works for non-analytic formulas not really well - only a few iterations maybe:


* Quat helix mix.jpg (211.73 KB, 800x740 - viewed 165 times.)
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