Logo by Pauldelbrot - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. October 15, 2019, 04:46:55 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Transparency in M3D?  (Read 2537 times)
0 Members and 1 Guest are viewing this topic.
bib
Global Moderator
Fractal Senior
******
Posts: 2070


At the borders...


100008697663777 @bib993
WWW
« on: October 06, 2011, 01:53:22 PM »

This post http://www.fractalforums.com/fractals-in-nature/fractal-crystal/msg37082/#msg37082 made me wonder about a transparency feature in M3D! I know the wishlist is very long though.... undecided  grin
Logged

Between order and disorder reigns a delicious moment. (Paul ValÚry)
DarkBeam
Global Moderator
Fractal Senior
******
Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #1 on: October 06, 2011, 04:00:01 PM »

And also this feature would be immensely appreciated for some users; http://www.fractalforums.com/general-discussion/convert-a-distance-estimate-to-a-mesh/msg36996/#msg36996

I don't use 3d software but many people would appreciate a lot I guess. grin
Logged

No sweat, guardian of wisdom!
KRAFTWERK
Global Moderator
Fractal Senior
******
Posts: 1439


Virtual Surreality


WWW
« Reply #2 on: October 07, 2011, 10:26:51 AM »

Two top of the list wishes you've got there bib & DarkBeam!  A Beer Cup A Beer Cup
I would put meshes over transparency though....  afro
Logged

LMarkoya
Strange Attractor
***
Posts: 282



« Reply #3 on: October 07, 2011, 03:27:33 PM »

Transparency is one thing, then next would come index of refraction.
You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres)
Next will be the ability to assign materials like glass, chrome, water, etc
Its actually kind of funny to see

But both the Bulb programs are amazing in their own right
Logged
Syntopia
Fractal Molossus
**
Posts: 681



syntopiadk
WWW
« Reply #4 on: October 07, 2011, 04:28:15 PM »

Transparency, IOR, and subsurface-scattering would all be great, but is it even possible? This requires tracing rays inside the fractals.

The distance estimates normally used are for outside distance estimation. Interior distance estimates seems much more complicated, and requires periodicity detection - at least for the complex Mandelbrot, and I haven't seen any formulas for the Mandelbulbs or other 3D fractals.

Brute force ray marching or mesh conversion would still be possible, but a DE-based method would be great - if possible.

Logged
Sockratease
Global Moderator
Fractal Senior
******
Posts: 3181



« Reply #5 on: October 07, 2011, 06:27:18 PM »

Transparency is one thing, then next would come index of refraction.
You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres)
Next will be the ability to assign materials like glass, chrome, water, etc
Its actually kind of funny to see

But both the Bulb programs are amazing in their own right

Just give us a simple to use mesh export for .obj files and all the materials, indices of refraction, and even etc. can be handled in Carrara  (or your 3D Program Of Choice!).   afro
Logged

Life is complex - It has real and imaginary components.

The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
LMarkoya
Strange Attractor
***
Posts: 282



« Reply #6 on: October 07, 2011, 06:56:09 PM »

If actual 3D export was to be considered I would think the most sane output would be ZBrush like, as it makes very complex surfaces as a routine. From there the export to polygons could be made at the level needed in any number of formats






Transparency is one thing, then next would come index of refraction.
You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres)
Next will be the ability to assign materials like glass, chrome, water, etc
Its actually kind of funny to see

But both the Bulb programs are amazing in their own right

Just give us a simple to use mesh export for .obj files and all the materials, indices of refraction, and even etc. can be handled in Carrara  (or your 3D Program Of Choice!).   afro
Logged
Madman
Fractal Molossus
**
Posts: 678



« Reply #7 on: October 07, 2011, 07:12:48 PM »

Back to the subject: Transparency would be great! It's on my wishlist too... As well as the intensity control of lightmaps (OK, that's a little of topic again  grin). And yes, internal refraction would be even nicer... Again, no pressure, Jesse  wink
Logged

All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
DarkBeam
Global Moderator
Fractal Senior
******
Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #8 on: October 08, 2011, 09:51:39 AM »

Back to the subject: Transparency would be great! It's on my wishlist too... As well as the intensity control of lightmaps (OK, that's a little of topic again  grin). And yes, internal refraction would be even nicer... Again, no pressure, Jesse  wink

Sample image of internal refraction? wink cheesy
Logged

No sweat, guardian of wisdom!
ant123
Guest
« Reply #9 on: October 16, 2011, 03:12:41 PM »

hiya, yes transparent looks very good, i dont know if it is possible with the infinite internal layers in most fracals... explain technically how it could work?

and i would LOVE mesh... cos i am making a game and i want to fill it with mandelbulb shapes. how do you think that would work also, a mesh exists from 2 -3 -10 perspectives whereas a mandelbulb 3d image only exists from one perspective? i want mesh i would pay!
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Checkbox for reflections on dIFS only (like transparency)? feature request 0Encrypted0 1 937 Last post July 13, 2012, 10:46:39 AM
by DarkBeam
DOF with transparency (and reflections for that matter...) feature request Madman 8 1604 Last post July 26, 2012, 07:10:22 AM
by taurus
Depth Transparency feature request VanlindtMarc 0 703 Last post April 11, 2013, 09:59:38 PM
by VanlindtMarc
Exporting Z-buffer and transparency Fragmentarium « 1 2 3 4 » Patryk Kizny 57 4116 Last post November 08, 2015, 09:54:30 PM
by 3dickulus
transparency Mandelbulber Gallery joe 0 343 Last post July 25, 2016, 03:10:58 PM
by joe

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.117 seconds with 28 queries. (Pretty URLs adds 0.007s, 2q)