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LMarkoya
Strange Attractor
Posts: 282
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« Reply #3 on: October 07, 2011, 03:27:33 PM » |
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Transparency is one thing, then next would come index of refraction. You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres) Next will be the ability to assign materials like glass, chrome, water, etc Its actually kind of funny to see
But both the Bulb programs are amazing in their own right
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Syntopia
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« Reply #4 on: October 07, 2011, 04:28:15 PM » |
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Transparency, IOR, and subsurface-scattering would all be great, but is it even possible? This requires tracing rays inside the fractals.
The distance estimates normally used are for outside distance estimation. Interior distance estimates seems much more complicated, and requires periodicity detection - at least for the complex Mandelbrot, and I haven't seen any formulas for the Mandelbulbs or other 3D fractals.
Brute force ray marching or mesh conversion would still be possible, but a DE-based method would be great - if possible.
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Sockratease
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« Reply #5 on: October 07, 2011, 06:27:18 PM » |
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Transparency is one thing, then next would come index of refraction. You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres) Next will be the ability to assign materials like glass, chrome, water, etc Its actually kind of funny to see
But both the Bulb programs are amazing in their own right
Just give us a simple to use mesh export for .obj files and all the materials, indices of refraction, and even etc. can be handled in Carrara (or your 3D Program Of Choice!).
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Life is complex - It has real and imaginary components. The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
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LMarkoya
Strange Attractor
Posts: 282
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« Reply #6 on: October 07, 2011, 06:56:09 PM » |
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If actual 3D export was to be considered I would think the most sane output would be ZBrush like, as it makes very complex surfaces as a routine. From there the export to polygons could be made at the level needed in any number of formats Transparency is one thing, then next would come index of refraction. You are asking Mandelbulb to be a ray tracer...and the results reflect what happened to the ray tracing world 30 years ago...(like millions of reflective spheres) Next will be the ability to assign materials like glass, chrome, water, etc Its actually kind of funny to see
But both the Bulb programs are amazing in their own right
Just give us a simple to use mesh export for .obj files and all the materials, indices of refraction, and even etc. can be handled in Carrara (or your 3D Program Of Choice!).
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Madman
Fractal Molossus
Posts: 678
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« Reply #7 on: October 07, 2011, 07:12:48 PM » |
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Back to the subject: Transparency would be great! It's on my wishlist too... As well as the intensity control of lightmaps (OK, that's a little of topic again ). And yes, internal refraction would be even nicer... Again, no pressure, Jesse
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All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
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DarkBeam
Global Moderator
Fractal Senior
Posts: 2512
Fragments of the fractal -like the tip of it
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« Reply #8 on: October 08, 2011, 09:51:39 AM » |
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Back to the subject: Transparency would be great! It's on my wishlist too... As well as the intensity control of lightmaps (OK, that's a little of topic again ). And yes, internal refraction would be even nicer... Again, no pressure, Jesse Sample image of internal refraction?
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No sweat, guardian of wisdom!
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ant123
Guest
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« Reply #9 on: October 16, 2011, 03:12:41 PM » |
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hiya, yes transparent looks very good, i dont know if it is possible with the infinite internal layers in most fracals... explain technically how it could work?
and i would LOVE mesh... cos i am making a game and i want to fill it with mandelbulb shapes. how do you think that would work also, a mesh exists from 2 -3 -10 perspectives whereas a mandelbulb 3d image only exists from one perspective? i want mesh i would pay!
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