>>>>>>>>> .STL FILE >>>>
https://www.thingiverse.com/thing:2633265 <<<<<<<<
Very nice render. I'm trying to find a bounding box for your mesh, to resize and move the mesh preview?
The Ideal fractal programs already exist for 2D art galleries, it's 10/10 for both programs.
For Meshes... it might be worth writing a new 3D program from scratch, because once you have previewed your formulaic effigies in the 2D fractal program, It's best to piss it out as many compressed and uncompressed file types/ stacks/mesh/cloud because those formulas variables/lightings aren't changing that mesh afterwards... but there are many hi res fractal mesh editing/adding/substracting/things that people will want to do... Maybe, at this time, it would make sense to have a seperate .binary.exe project to both your programs, which can communicate with them, with "Send object to fractal mesh editor" (effigy is a cool name oui? it's an atomic pacific island).
We need 2GB isomap/imagestack arrays going out of the 2D program and into a 3D program, which doesn't need the formulas editing of the 2D, and which can take a bust and boolean map fractals as a light relief onto it, fully chop a fractal in the shape of a vase by boolean also, fill surface holes of cheese fractals, hollow them, and other difficult 3D tasks that someone will want to do on full mandelbulb 3D imagestacks one day, like vector mutation and morphing, different color mapping and colorizing options(vertex/pixel/material), and so forth.
I was pretty good with mandelbulber 1 and i was compiling it for pc. I don't know enough about both programs to know the specialization of both, the differences. 3D fractals has become alot about preset libraries and remixes on web pages. Web is the best distribution for a photo and embedded preset code/file/magnet.
Taking advantage on the 50000 online mb3d presets would be a good advantage for all mandelbulb programs, to copy over MB3D's copy/paste codes. I know it's controversial because the file format has a mb3d header, but lack of cooperation between all fractallers in their math travels would be detrimental... not so to integrate, it, just to add it on the side as another option.
If we dream what would be the best 3d fractal program, It would preview a rotatable object representing the fractal slab, similar to MeshLab rotating.
Someone will do that by 2050:) so i can print myself some fractal false teeth.
in realtime preview, mb3d currently has a fixed box, It's got a swiss army knife meshing page, the number of options is amazing, even though he wrote it all without a marching cubes programmer noticing why his mesh was aliased, and he added Taubin Smooth, which sounds like a urban eel species. Mb3d mesh window is fantastic, and it's not rotatable or hi res or optimized, so in the dream version it is... If I had enough experience and concentration to re-code it, i would do a mesh preview cube which is ray-march detected from the camera rotations uploaded every second into the graphics card as minecraft voxel maps, because we all know the retro attraction of voxel 3D graphics. Minecraft voxels are just much more fun and physical than point cloud maps of quads used by MeshLab for 3D preview.
HD 3D Mesh colors are a quandary/difficult. When the PC is powerful enough to oversample them and color printing arrives everywhere, because colors on 3D mesh requires incredible amounts of intelligence just to do version using per vertex/polygon color arrays, and using material files, the technical adversity of colors is massive in terms of formats and realtime rendering. formats optimize mesh colors in very difficult ways.