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Author Topic: Scaling resources - how many CPUs?  (Read 647 times)
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Patryk Kizny
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« on: March 02, 2016, 01:21:47 PM »

Hey,

I wonder how does MB3d scale on a decent rendering machine?
In context of Windows 7/10
- How is hyperthreading supported?
- What is the maximum number of CPUs that can be used (theoretically and practically)? And I am thinking big here - up to 72 core per machine.
- are there any plans to use OpenCL or GPU architecture?

Thanks!
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Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
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