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Author Topic: Re: Custom formulas & transforms - Release  (Read 3593 times)
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Kali
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« Reply #60 on: March 24, 2011, 11:50:18 PM »

I already discovered by myself how to use transforms as pre-transforms and now I'm able to use them with "KaliLinComb".

Thanks for all the formulas and transformations you made, Luca. I also think you are totally crazy, wich is good for all of us, off course smiley
Sorry for complaining in that post about the transformations not working with my formula (it was a joke anyway).

I really appreciate the work you and Jesse are doing with this great piece of software, and for giving the results of your efforts to us without looking for any profit.

 A Beer Cup


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bib
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« Reply #61 on: March 24, 2011, 11:57:03 PM »

I also noticed that! Really don't know why! Lol
A problem of distance estimation, also noticeable for low raysteps
The atypical type of this map ?

That makes the 3D navi totally impossible to use with the P_tree. what a shame sad this function was so promising. Anyway, I did this image: http://www.fractalforums.com/index.php?action=gallery;sa=view;id=6312
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DarkBeam
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« Reply #62 on: March 25, 2011, 12:28:26 AM »

No, if you use the fixed step mode you can use it as normal. Only be careful with zoom wink
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bib
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« Reply #63 on: March 25, 2011, 08:01:53 AM »

No, if you use the fixed step mode you can use it as normal. Only be careful with zoom wink
Oh yes, I always forget about that. The problem is clipping then, but it's better than nothing.
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Between order and disorder reigns a delicious moment. (Paul ValÚry)
Jesse
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« Reply #64 on: March 25, 2011, 07:40:02 PM »

I also noticed that! Really don't know why! Lol
A problem of distance estimation, also noticeable for low raysteps
The atypical type of this map ?

The problem is because the Rout value is after one main iteration always at 3e60 in the start position and in the nearby positions too!
So there is no gradient and the distant estimate fails.  If you can change something so there is a gradient it might work.

Not sure what you have to change or if you check the vetorlength inside your inner loop already, you might try also to divide by (abs(x0) + 1e-90) instead of testing for zero (is easier too).  But that should not be the main issue because x0 is not zero at that position.

Good luck, really terrific work you are doing!  smiley
« Last Edit: March 25, 2011, 11:57:47 PM by Jesse » Logged
DarkBeam
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« Reply #65 on: March 25, 2011, 07:50:20 PM »

 grin

Thanks, will try... But it's not easy manage those toys.

Looking again at IQ-bulb formula I have noticed bad atan coding, now I fixed (well not sure about, I tried all combinations again and... grin grin ) - no more branch cut discontinuities and looks prettier. But this formula is hard to manage, some points are hard to understand for me sad

Also I talked with Kali, about his Kalilin...

May you fix it, swapping x-z and cx-cz? If you do so, his formula will support correctly my effects and will work good in hybrid - as is it's almost useless! I don't understand those strange opcodes sad
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DarkBeam
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« Reply #66 on: March 25, 2011, 08:10:45 PM »

Uhm, if you do the same swap for Riemann also, ty... The only other one with wrong axis orientation. smiley
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ericr
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« Reply #67 on: April 04, 2011, 07:18:45 PM »

 A big thank you to all
thanks to you all become possible in the fractals

ERIC
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #68 on: April 04, 2011, 07:59:02 PM »

A big thank you to all
thanks to you all become possible in the fractals

ERIC

Almost all... grin

But show us your creations too! wink wink wink
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ericr
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« Reply #69 on: April 28, 2011, 11:02:02 AM »

i make examples in the gallery
allways tank you for formulas
a buy a book " geometrie et mesure fractale" i am french ! this book ( very difficult because hard leve in math bac+5 or bac+6 !)
give a lot for expications for fractal as far as we know . But i lerne a lot about it

Tank you

eric
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KRAFTWERK
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« Reply #70 on: April 28, 2011, 12:18:14 PM »

Wooohaaaa, I can't keep up with this tidal wave of formulas!!!   afro
Big thanks anyways BarkBeam, the infinity gets more infinit for everyday thanks to you! (and Jesse of course)  

A Beer CupA Beer CupA Beer CupA Beer Cup
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DarkBeam
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« Reply #71 on: April 28, 2011, 05:52:39 PM »

 grin Azn grin

Hopefully Aexion will help us even more Azn
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bib
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« Reply #72 on: April 28, 2011, 06:10:51 PM »

grin Azn grin

Hopefully Aexion will help us even more Azn

Yes it's fantastic to have Aexion on board now wink
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #73 on: April 28, 2011, 07:17:07 PM »

grin Azn grin

Hopefully Aexion will help us even more Azn

Yes it's fantastic to have Aexion on board now wink

I insisted a bit to encourage him embarrass
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Jade
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« Reply #74 on: May 04, 2011, 06:52:32 PM »

Thank you Luca! I've got Quadray now. lol Many thanks as always to Jesse and Luca/DarkBeam for all their hard work that has given me so much fun and made me feel like a Mandelnaut!! However, I'm going to forget how to model again by the time I can tear myself away from MB3D. lol
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