valera_rozuvan
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« Reply #75 on: August 18, 2016, 02:41:33 PM » |
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While I'm here, I would like to suggest allowing use of ".map" files for gradients! Then thousands of available files would become compatible and use of old programs like MakeMap would be possible I wasn't able to find any information on these things... Am I that young? Is there a file format specification? Where can this program "MakeMap" be found?
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taurus
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« Reply #76 on: August 18, 2016, 02:48:19 PM » |
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I wasn't able to find any information on these things... Am I that young? Is there a file format specification? Where can this program "MakeMap" be found? You can also take a look at Mandelbulber's sources. It makes gradients from jpegs in every version.
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when life offers you a lemon, get yourself some salt and tequila!
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0Encrypted0
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« Reply #77 on: August 18, 2016, 05:37:03 PM » |
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One apreciated feature of MB3D that seem to be forgotten: deferred rendering which makes it possible to change coloring ...etc. very fast.
Just want to reiterate knighty's point. Post processing (Shadows, Reflections/Transparency and DOF) as well as Lighting and gradient changes after the render is one of the top reasons Mandelbulb3D is so popular. Hopefully that will not be lost in the translation to new code.
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valera_rozuvan
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« Reply #78 on: August 18, 2016, 05:51:30 PM » |
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Just want to reiterate knighty's point. Post processing (Shadows, Reflections/Transparency and DOF) as well as Lighting and gradient changes after the render is one of the top reasons Mandelbulb3D is so popular. Hopefully that will not be lost in the translation to new code.
Added that to the wishlist!
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« Last Edit: August 18, 2016, 06:36:15 PM by valera_rozuvan »
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Sockratease
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« Reply #79 on: August 18, 2016, 10:28:09 PM » |
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... I would like to suggest allowing use of ".map" files for gradients! Then thousands of available files would become compatible and use of old programs like MakeMap would be possible Even if one needed to import separate files for diffuse and specular colors, it would still open wide the possibilities. I would think a gradient should be interchangeable, but my programming days are so far behind me that I could not fully understand what is involved. But it seemed worth mentioning! I wasn't able to find any information on these things... Am I that young? Is there a file format specification? Where can this program "MakeMap" be found? .map files are the format used in UltraFractal, ChaosPro, Chaoscope, FractInt, and many other "Classic" Fractal Generators. Back when Nahee Enterprises was with us he had a site with archives full of fractal resources. From there I got a folder with hundreds of .map gradients as well as the MakeMap program. I'll have a look for it later this evening or tomorrow morning, depending on how much I have to do tonight...
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Life is complex - It has real and imaginary components. The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
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0Encrypted0
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« Reply #80 on: August 19, 2016, 01:53:04 AM » |
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.map files are the format used in UltraFractal, ChaosPro, Chaoscope, FractInt, and many other "Classic" Fractal Generators.
Back when Nahee Enterprises was with us he had a site with archives full of fractal resources. From there I got a folder with hundreds of .map gradients as well as the MakeMap program. I'll have a look for it later this evening or tomorrow morning, depending on how much I have to do tonight...
I could not find "Make Map" at HiddenDimension.
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Sockratease
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« Reply #81 on: August 19, 2016, 09:42:48 AM » |
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.map files are the format used in UltraFractal, ChaosPro, Chaoscope, FractInt, and many other "Classic" Fractal Generators.
Back when Nahee Enterprises was with us he had a site with archives full of fractal resources. From there I got a folder with hundreds of .map gradients as well as the MakeMap program. I'll have a look for it later this evening or tomorrow morning, depending on how much I have to do tonight...
I could not find "Make Map" at HiddenDimension. Wow! That's the very list I was seeking! Paul was a tremendous asset to the Fractal Community and I'm glad his site is still there after his unfortunate passing. Shame about MakeMap. I'll try out some of the others and see if any are good - I did so when he posted that list 10 years ago (in response to me asking something about .map files!) and if any are worth it, I'll post back here. Thanks for tracking it down and posting it here. Is the .map format an idea people like? It by no means has to be the only format, but with the thousands of them I've built up over the years (1700 in that zip file alone!) it seems like a waste of resources to not have modern software make use of them. I use ChaosPro as a .map viewer when looking for specific ones since it displays entire folders of them nicely.
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Life is complex - It has real and imaginary components. The All New Fractal Forums is now in Public Beta Testing! Visit FractalForums.org and check it out!
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valera_rozuvan
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« Reply #83 on: August 19, 2016, 03:03:52 PM » |
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It's a 16bit windows program though and thus and won't run on a 64bit OS.
This is just the problem for DOSBox to solve But I like the ApoMap program. It even comes bundled with the source code! Thanks.
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« Last Edit: August 19, 2016, 03:28:32 PM by valera_rozuvan »
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0Encrypted0
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« Reply #84 on: August 19, 2016, 08:18:45 PM » |
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This is just a tentative idea. If a mesh output is possible from a Mandelbulb3D render and a mesh can be UV mapped, could the UV map then be imported back into the Mandelbulb3D scene as a color/texture map?
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Brocoli
Forums Freshman
Posts: 10
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« Reply #85 on: August 25, 2016, 02:06:13 PM » |
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It would be a very nice features, if we could export object animation (maybe light and camera). The .obj format allow export single object 1 frame and then create another object with another frame.
@ valera_rozuvan : Ask me when you want that i make icons / logo / new ui design.
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JohnQForumPoster
Forums Newbie
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« Reply #86 on: September 02, 2016, 10:46:30 PM » |
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It would be a very nice features, if we could export object animation (maybe light and camera). The .obj format allow export single object 1 frame and then create another object with another frame.
@ valera_rozuvan : Ask me when you want that i make icons / logo / new ui design.
Yes! This. Exporting camera move data would be very nice.
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sonical
Forums Newbie
Posts: 9
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« Reply #87 on: September 13, 2016, 04:06:24 PM » |
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Hello Valera and all... I do have a request to add to the pile and hope it would be a simple one to implement. Allow animated background images, in the same way that mdb3d1.9 allows animated heightmaps. This would mean that M4D would be able to use 360° video. The ability to place mandelbulbs inside filmed or generated 360° film/video would be fantastic and I think the time is right for that Interested in feedback on the idea. Cheers!
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Rathinagiri
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« Reply #88 on: September 25, 2016, 11:55:31 AM » |
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Brilliant!
Please keep the stereo rendering capability and options for main window and animation.
If possible, please add the feature of rendering the interleaving frames between right and left eye images enabling us to create lenticular 3D printing!
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Sabine
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« Reply #89 on: September 25, 2016, 12:40:03 PM » |
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This is such a great idea! I thank you all that are involved so much for even considering doing this! Love the program to bits, and have only one request: please consider for whom you are re-creating it? Next to the lucky few who can manage the node-gui and for whom all the nice and nifty export/texturing/animation settings and other sexy stuff are wonderful to have, there is a big community of mb3d users out there (and I am part of it) that - I am pretty sure - would love a bit more conservative approach or at least a choice between user modes F.i. keep the 3d-navigation and the way of placing for positional lights as is,they are the most user friendly I have ever seen, things like that. Please think of us 'mere mortals' too;)
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sabine62.deviantart.com
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