I'm still new to the software, but I am having difficulty with the concept of moving the camera around objects. Does the camera actually move around objects, or does the object have to be turned and rotated in front of a stationary camera to simulate camera movement?
I ask because the only other 3D software I've used was a spline modeller, and it had X,Y,Z coordinates for the camera, and Roll,Pitch,Yaw pointing in degrees. This allowed you to know where the camera was relative to a cartesian space, where it had been moved from, and where it was relative to the object, which also had coordinates.
If someone could give me some idea of how one conceptualizes camera motion around objects, it would help alot. Also, for some reason, when I use the marquee zoom tool, I zoom in, but I get a huge brown patch, as if the camera has partially entered the object. Thanks.

The Rev