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Question: Poll: Would you support a Kickstarter project to recode Mandelbulb3D iinto something like C  (Voting closed: February 11, 2017, 06:25:12 AM)
Yes - 4 (80%)
Yes - 1 (20%)
Total Voters: 5

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Author Topic: Mandelbulb3D recode to into something like C: Kickstarter  (Read 1558 times)
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3dickulus
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« Reply #15 on: February 05, 2017, 12:11:25 AM »

That is the magic of Kickstarter - there are no investors, just people interested in financially helping an concept to become reality.
There is  a requirement for a pledge to be rewarded, but the definition of reward is very broad.

My point: to generate large enough sums I think there would have to be something more than a "token" reward.
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1Bryan1
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« Reply #16 on: February 05, 2017, 10:43:25 AM »

My point: to generate large enough sums I think there would have to be something more than a "token" reward.
No so, having looked at other successful software based kickstarter projects - it is quite feasible to have recognition based rewards.
People are willing make small contributions just because of the 'WOW I helped make that happen' factor.
Also we are not talking about big sums here wink
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Sockratease
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« Reply #17 on: February 05, 2017, 10:48:23 AM »

No so, having looked at other successful software based kickstarter projects - it is quite feasible to have recognition based rewards.

We can easily add a "Medal" or something underneath a user name indicating they contributed!

It would only be a reward for forum members, but I've seen other forums use that type of graphic for various things, so it's one of many "intangible" rewards that could be offered.

Hard coding a list of names of contributors in a splash screen or elsewhere in MB3D is another idea, but if it's open source that may not work.

But the point is that intangible rewards can be done and there are many options for them.
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3dickulus
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« Reply #18 on: February 05, 2017, 08:16:11 PM »

I haven't researched software based kickstarter projects yet I am enthusiastic to see it work smiley
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1Bryan1
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« Reply #19 on: February 17, 2017, 10:31:34 PM »

I am pondering about the next steps to take.
With other pulls on my time - it will be a while.
However, we have to at least Windows 12 before anything needs to be done.
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Sockratease
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« Reply #20 on: February 18, 2017, 01:15:18 AM »

I am pondering about the next steps to take.
With other pulls on my time - it will be a while.
However, we have to at least Windows 12 before anything needs to be done.

That's easy!

The next steps should be - when you are ready   afro

You only get one unveiling of a new project.  Make it the best you can, even if it takes longer than you'd prefer.
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« Reply #21 on: March 20, 2017, 10:16:28 PM »

I also had the kickstarter idea some days ago, so it must be a good idea  tongue stuck out  Azn
Quite the same interface but a clean code as base should be the first target to keep that project alive. Result should be open source.
When we mastered this step there will be improvements. Maybe we can use the donation amount as a kind of voting score. The people that donate the most can give most point for a new feature, so they will reach "their" goal faster.
But also without that I would donate something (>50Ç) just to keep that wonderful program alive and not frozen.
So Bryan, please go on and start the thing  thank you post swing
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mancoast
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« Reply #22 on: April 02, 2017, 03:14:59 PM »

Greetings,

I am mandelbulber collaborator seeking perspective.
Entered the game around mid-2016.
Upon initial inspection, I operated Mandelbulb3D for about 10 mins, then about 10 mins of Mandelbubler and chose.

What is the main diff between the two code-bases?
Given adequate LICENSE status of Mandelbulb3D, why don't we just absorb the language and cherry pick the stuff you seek?
Mandelbulb3D is not future proof, perhaps we can just absorb the missing features into next couple releases of Mandelbubler?

Is the team of Mandelbulb3D still available?
It is my opinion that these codes require merge for community unity.
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Sockratease
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« Reply #23 on: April 02, 2017, 03:46:38 PM »

Greetings,

I am mandelbulber collaborator seeking perspective.
Entered the game around mid-2016.
Upon initial inspection, I operated Mandelbulb3D for about 10 mins, then about 10 mins of Mandelbubler and chose.

What is the main diff between the two code-bases?
Given adequate LICENSE status of Mandelbulb3D, why don't we just absorb the language and cherry pick the stuff you seek?
Mandelbulb3D is not future proof, perhaps we can just absorb the missing features into next couple releases of Mandelbubler?

Is the team of Mandelbulb3D still available?
It is my opinion that these codes require merge for community unity.


Wow.

Lots to address there.

In reverse order, I don't think the codes unifying will help.

The big distinction between the two programs has nothing to do with code at all.  It's the User Interface that makes people choose one over the other.

I personally have issues getting along with Mandelbulber's UI and have yet to make a single image I like from Mandelbulber, but have had a lot of fun exploring and playing with MB3D.

The original MB3D "Team" was 1 person (our member Jesse) and he has moved on, leaving the code for us to pound our heads against.

Thargor6 has had the most success with that and is responsible for the latest release.

It's a mashed up Delphi / Assembler thing and from what I hear it is excessively difficult to modify.

As for absorbing what is there, I don't see why not.  But as stated above, it's not what MB3D does, it's how it does it.  There will be no way to unify the two interfaces that I can think of.

I still go back to 'Bulber periodically, just to see if my tiny little brain can "make it go" - but still no luck.

I keep meaning to do a screen cap of my efforts and pinpoint exactly where I get lost, but that's work.  I use fractal generators for play, so it will take the right combination of free time and mindset to make that happen.

If anyone wants to work on dressing Mandelbulber up in a Mandelbulb3D suit, and make it work via a similar interface, that would provide the answer to your question.  No code integrating needed.  Unless there are features that are extremely different!  The lighting comes to mind, with image based lighting in MB3D being a real plus and a feature I use a lot.

Good luck with your effort, and I hope what little insight I offered helps.
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mancoast
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« Reply #24 on: April 02, 2017, 07:39:56 PM »

Very interesting information.
Mandelbulber uses QT5 for GUI, so anything is possible and we have freedom of infinite revisions.
We are simply limited by the number of heartbeats we are willing to allocate,  grin

There exists a planned GUI overhaul for Mobile support.
Perhaps this is the opportunity to mold the bulber into a more user friendly window.

If the only issue is GUI, consider it solved.

Please think hard and list other features that we are missing.

Thanks!
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thargor6
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« Reply #25 on: April 02, 2017, 11:37:02 PM »

Thargor6 has had the most success with that and is responsible for the latest release.
Simple formula: actual coding >> talking about it cheesy

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mclarekin
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« Reply #26 on: April 03, 2017, 03:11:29 AM »

This is moving off the original topic. But here is my two cents:

Quote
If the only issue is GUI, consider it solved.
Optimistic smiley

To update Mandelbulber UI , we need advice  from the new users. For me it is all straightforward to use  grin  My complaints with the UI are not easily solved as I have only a certain amount of laptop screenspace, not enough to cover all I would wish to have on the main UI.

Quote
perhaps we can just absorb the missing features into next couple releases of Mandelbubler?
.  The  main work is formulas, and a lot of it is way beyond my abilities and understanding (as some of you will know by now  wink), and I am restricted by time.

I would love  to see M3D updated into c, then I would be able to understand a lot of the early formulas that are not documented, and I would be able to check my implementations.
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Sockratease
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« Reply #27 on: April 03, 2017, 10:39:13 AM »

...  My complaints with the UI are not easily solved as I have only a certain amount of laptop screenspace, not enough to cover all I would wish to have on the main UI...

Tabs?  They can work better than different windows for everything in some cases.
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mancoast
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« Reply #28 on: April 04, 2017, 01:52:57 AM »

Wow, the MB3D formulas are literally written in ASM nested in Pascal.
https://github.com/thargor6/mb3d/blob/master/formulas.pas

This is a major rework to convert to C.
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