Hi all.
I´ve moved into the woods to properly dive into my M3D project, limited bandwidt here..
But thanks for your input,
I´ll try to clarify:
@kameelian
when you say you want to animate at frames 16 -39 -88-and 138, I assume you don't mean ONLY on these frames but between these frames?
You can't really have 'animation' on single frames, so I'll assume you mean you want the parameters to change on these frames (which kind of fits
When you say "pinpoint the exact keyframe instead of just getting an 50/50 interpolation...").
You are right. I am not trying to animate one frame!
To keep it short: I´m animating to music, and I want to keep the riddim´
Perhaps you have spotted that the keyframes do not really get into the animation? You will always get an influence of the adjacent keyframes
on each other; that's just how it works to get 'smooth motion'. However, if you try using Linear interpolation instead of Quadratic Bezier,
then you will get the actual keyframes into your animation rather than a "50/50 interpolation" between the two - even so, each keyframe will
still influence the adjacent ones - and the cost here is a less smooth transition between them. Is this what you mean?
The 50/50 interpolation I´m talking about is the one you get when push the "Interpolate a new keyframe in between" in the animaton maker.
@Sockratease
I suspect he wants a full featured "timeline" like in 3D animation software - which Jesse has already said is not likely to happen.
You could always make many "half-way" interpolated frames until you get where you want to be, then delete the extras.
I´m not asking for a full feature keyframe editor, and I understand why Jesse does not want to make one... I´m trying to imagine the intereface though.)
I also tried to go the "half-way" but just trying to divide one second into tenths of seconds is impossible. With the 50/50 you always have to divide by two on each side of your latest inserted keyframe, thus getting 0.50 - 0.25 - 0.125 of a second
Anyway, I´m animating long runs, and this method just crashes my head.
@taurus66
i think, i know what you mean - you want to save the parameter of a particular frame. i am not up to date with mb3d, but i know mandelbulber does it easiely, but you would have to abstain from all that neat hybrids...
but if you render from frame 88 to 88 in mb3d, wouldn't it keep the parameter to save after rendering is done? i can't tell.
I might have gone with mandelbulber, had it still supported sound input!
SO,
I think this could be solved (quite) easy:
If I have keyframes 1 and 2 representing a nice camera motion, I´be getting what i want if I can ask the animator to enter a new keyframe a the
specifc point, say 88, with the interpolated keyframe weighted for this specific value, thus keeping the motion.
This would create a greater control when animating without going for a full feature keyframe editor.
Cheers...