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Author Topic: Import to Minecraft  (Read 13315 times)
Description: Converting Mandelbulb 3D to Minecraft
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Theli
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« on: December 20, 2011, 03:55:01 PM »

I figured out a way to export fractals from Mandelbulb 3D to the game Minecraft.
1. Export using Voxelstack. Mind the Z-slices. Minecraft has a maximum (unmodded) height of 128 levels, so you will only be able to use 128 slices. You can always render more than 128 and remove slices afterwards.
2. Use a program like XnView to invert all the slices, and rename them "Layer#", where # is the slice number.
3. Start a new map in "Omen". Make sure it has the correct Height and Width. Set Depth to 128.
http://www.minecraftforum.net/topic/73-omen-v070-minecraft-map-editor/
4. Import the layers into "Omen". Make sure they are in the same folder as the program.
5. Save as .mclevel.
6. Import into MCedit.
http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/




http://theli-at.deviantart.com/#/d4jnhtf


http://theli-at.deviantart.com/#/d4jnjrm


http://theli-at.deviantart.com/#/d4jnl8j
« Last Edit: December 20, 2011, 03:57:35 PM by Theli » Logged
DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #1 on: December 20, 2011, 05:44:23 PM »

Thanks for sharing Mr. Genius! wink
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No sweat, guardian of wisdom!
Theli
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« Reply #2 on: December 20, 2011, 09:22:04 PM »

Just made a couple more. A mandelbox like thing (on top), and an "Amazing Box" (on the bottom).

http://theli-at.deviantart.com/#/d4joiup
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eiffie
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« Reply #3 on: December 21, 2011, 05:51:49 PM »

Very nice!
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kram1032
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« Reply #4 on: December 21, 2011, 07:15:16 PM »

hah.
Now if you extend it to change the materials per colour...
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Theli
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« Reply #5 on: December 22, 2011, 01:07:36 PM »

hah.
Now if you extend it to change the materials per colour...
It would be easy to do if the voxelstack function included the colors on export. I think Omen picks materials based on the color used in the bitmaps. I have to color it by hand afterwards.
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ker2x
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« Reply #6 on: December 22, 2011, 03:00:38 PM »

wouaaa smiley
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
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DonTen
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« Reply #7 on: December 23, 2011, 06:50:49 PM »

Fantastic!
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Don Whitaker
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KitchenDon
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« Reply #8 on: January 02, 2012, 05:20:50 PM »

What an awesome idea.  wink
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isosceles
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isosceles
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« Reply #9 on: January 02, 2012, 10:13:13 PM »

Beautiful! This new voxelstack feature is twisting my mind.
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Jason Fletcher
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #10 on: January 04, 2012, 12:10:06 PM »

With this tool you can import Minecraft stuff into blender

https://sites.google.com/site/mineblend/
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cbuchner1
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« Reply #11 on: January 04, 2012, 11:58:52 PM »

And then you turn it into 3D prints

http://boingboing.net/2012/01/03/mineways-turn-minecraft-creat.html
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THEMAN1138
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« Reply #12 on: January 27, 2012, 01:28:44 AM »

i cant figure out how to do the voxelstack thingy! how? HOW? shocked

but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u
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huminado
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« Reply #13 on: January 27, 2012, 02:39:09 AM »

i cant figure out how to do the voxelstack thingy! how? HOW? shocked

but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u

 Mandelbulb3d -> Upper Left Corner of UI -> Utilities tab -> Voxelstack -> Import parameter from main, Start Rendering Slices

You can also do this with Mandelbulber by setting rendering limits and creating an animation of thin slices.
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THEMAN1138
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« Reply #14 on: January 27, 2012, 02:43:05 AM »

it doesnt have voxelstack in utilities tab... am i outdated? or is that windows only? im a diehard mac...
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