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Author Topic: _Rotate  (Read 715 times)
Description: Am I doing something wrong?
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tricomplex
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« on: July 16, 2012, 01:13:37 PM »

I am just starting out with Mandlebulb 3d (version 1.7.9.3) and have come across something that is puzzling (to me at least).
Here's what I am doing.  I take and click the reset button for the camera position, then put _Rotate in the first formula box, and Integer Power in the second formula box.
Next I enter 45 (which I assume is in degrees) into the z axis box in the _Rotation transform/formula, 2 for the power in Integer Power, and also check the z=0 item in clipping.  What I think I should be seeing is a view looking straight down on the traditional mandlebrot set (with background stuff) with the mandlebrot set outline rotated 45 degrees.  Instead, it appears the rotation is 90 degrees.  I have tried different rotation values for the z axis, and the result seems to always be twice what I entered.  Am I doing something wrong or is this a bug?  Any help will be appreciated.  Thanks in Advance,

tricomplex

p.s.  this program makes great images.
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Jesse
Download Section
Fractal Schemer
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Posts: 1013


« Reply #1 on: July 16, 2012, 11:31:19 PM »

_Rotate just transforms the current vector, the adding constant (C) is not affected.
If you want to rotate the whole bulb, use the rotation features under the main image or the navigator.

With formulas you would have to rotate also the constant with _RotateC and do the "Repeat from here" on the Integer Power formula!
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tricomplex
Guest
« Reply #2 on: July 17, 2012, 04:00:59 AM »

Okay, that works, thanks!  I think I know what is going on with that now.  I will read some more tutorials and play around some more, and will probably have more questions in the future.  Thanks again.
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