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Author Topic: How can one yaw/pitch an object, not the camera?  (Read 771 times)
Description: How to assign and fix the center of object/scene for animation?
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Posts: 94

« on: July 19, 2011, 10:08:41 AM »

I want my object to rotate around the axis Y. I rotate it in main reender window say 120 degrees, correct its position (x, y, and z) and make a keyframe. When the animation frames are rendered the object makes a circle around y axis instead.
I tried to use the same Xmid and Ymid values, but that wouldn't work either.
How can one assign and lock the object\scene center\origin (x=0, y=0, z=0) when rotating the object? And what is the easiest way to yaw\pitch the object (not the camera) with its center fixed within all the frames rendered?
Thank You,
« Last Edit: July 19, 2011, 04:06:53 PM by Sfumato » Logged
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