Logo by Sockratease - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. April 19, 2024, 05:47:42 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Custom formulas & transforms (old post)  (Read 38002 times)
0 Members and 1 Guest are viewing this topic.
DarkBeam
Global Moderator
Fractal Senior
******
Posts: 2512


Fragments of the fractal -like the tip of it


« on: February 07, 2011, 12:38:22 PM »

IMPORTANT. HOW TO USE TRANSFORMS AS PRE-TRANSFORMS
Jesse revealed me this trick that I didn't know. It is really really useful if you like to use transformations as pre-transformations.
It is fundamental. Why?
For example, the inversion of an inversion returns tre undeformed pixel ... So you will never want to do inversions more than once. cheesy
Apply the same Mobius transform twice will give another Mobius transform, but it is unwanted! This will cause a slowdown of the computation for nothing. (Note that I said "the same". Mobius conditional transforms are a completely different thing wink )
The same applies for every possible coordinate transform (except for coord - scaling- inverse coord sequence that can give interesting effects, a "particular case").
In this mode you can do (for example) a Mobius transformation only once. This will reduce a lot the DE disturbing effect, keeping the deformation effect at 100% of its strength.
It is easy as drink water. Put the transform, or all the sequence of wanted transforms, at FIRST. Then put every formula that you like, after all the transforms.
Now, go to the first formula (for example it's in tab named "Fo.2"). Check "Repeat from here".
This allows you to calculate every IFS or Julia fractal in transformed coordinate mode.
To do the same with Mset fractals, you need a complete coordinate inversion. For now only "SphereInvC" is a complete coordinate inversion. Expect more soon. cheesy

Example of a Julia set deformed by a loxodromic Mobius transform

Mandelbulb3Dv16{
M.....S....O/...w....2....kh.mHjS7KxzarR6dqU6N1EBs.wGK6qNzvdV3MZ2r3szidJ63iGubyD
................................2akZSXdnxz1........A./..................y.2.....
................/ME//....6.e3...91....E2.....2qXM9bwBCqD/..........c./...w1/BnAH
y.EnAnYD..../2UaNaNaNaNmzAnAnAnAnAyD..................................sD...../..
.wHnAnYDw38Bl7TXXx13sfny1v64vuO4f.nr2.djiDF.DthDuq9TVGHQmrsMzkU2Hvmr2.djXNloiwB/
EunZHg0ATH.YyQtgEyawBCqD......Yv......................sD.2kz0...................
.............................UJRR4.wppN.6OLb/.mRR4.irpN.EVLb/UCSR4..............
...........................U..6.P....M4...EB....W....61....F....8/...I1....UJl12
...U.iVFwxDE./ozPM2Tzz7lz16.mc..zXCc.El18XGQeGyDjvIRhrVAkz1............28.kFrA0.
FWb96aAIVzvh1se7Umvxz0........../6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR
S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq
40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................
E....6....E.....I....k....kLBxaMdJrQI/5S.IaQ....................................
...................yz..............................sz.........yD................
...sz0........yD...................sz...........................................
.....................2..........0....YYPoJqNZ756ExqRZ75.........................
8.....U/4MU/4..................E........kz1........wz.........zD..........2.....
................................................................................
................................}

The archive contains those release (final) formulas;

AbsX, AbsY, AbsZ, LogX, LogY, LogZ, Gnarl2D, Gnarl3D

They will not be changed in the future (I really hope so! - at 99%) so you can use it in your important renders safely. wink

The other topic contains "untested" formulas - wips and unoptimized formulas. Use them BUT at your risk evil

--------------------------------------------------------------------

Revision 2.
AbsX, AbsY, AbsZ, LogX, LogY, LogZ, Gnarl2D, Gnarl3D are left unchenged (fixed a typo in description of AbsY, thanks Jesse! embarrass ). New transforms;

tocylindrical, invcylindrical, sphereinv, helispiral

--------------------------------------------------------------------

Revision 2.1
Too bad sphereinv had an error in coding, so that instead of computing z/rho it computed rho/z... But I love the "wrong" effect that looks very promising, so now we have sphereXinv, sphereYinv, sphereZinv. sphereZinv is the old (wrong) sphereinv. I am terribly sorry for the inconvenient!  sad

--------------------------------------------------------------------

Revision 3
Added hyc3Dinv (hypercomplex 3D inversion).
Based on tricomplex number theory. Info on tricomplex numbers here; http://en.wikipedia.org/wiki/Tricomplex_number - very interesting stuff! alien Azn

--------------------------------------------------------------------

Revision 4
Added poincare (Poincarè metric, base code is almost identical to sphere inversion but final look is quite different wink).
Fixed typos in some inversions; you may need to adjust "scale" to get the same result again. embarrass I don't honestly think that it can harm, nobody is using inversions for now I think evil

--------------------------------------------------------------------

Revision 4.5
Fixed coding errors in Poincarè - now is no more fuzzy and seems to work OK undecided

--------------------------------------------------------------------

Revision 5
Added _tospherical and _invspherical (with correct code, works faster than the "test" version) plus a new tool for coordinate manipulation _Scalingplus cheesy

--------------------------------------------------------------------

Revision 5.5
Fixed _invspherical bad coding, to avoid x-y flipping and make it work correctly with non-ifs formulas.

--------------------------------------------------------------------

Revision 6
Added several toric geometry transforms. Have fun but they are not accurate... smiley

6.5
New torus inversion added (the third) - Inaccurate too but absolutely funny

--------------------------------------------------------------------
7.0
Two completely new formulas featured in the collection; box tiling and Barnsley 4D. As I know, nobody ever tried to extend Barnsley in 4 dimensional space.

7.5
Added Barnsley 4D (non commutative). Uses standard Hamilton product and looks less strange than the commutative counterpart cheesy

7.6
Added Barnsley2_4D in comm and non-comm versions, it is a simple tweak of the conditions.  cheesy

7.7
Added Lambda4D in comm and non-comm versions, it is another simple tweak.  cheesy FIXED error in a sign of commutative rule;

( ... , Az Bx + Aw By + Ax ... ) is wrong and ( ... , Az Bx - Aw By + Ax ... ) is the correct term

So Barnsleyc, Barnsley2c are corrected with the correct commutative rule as said in http://home.comcast.net/~cmdaven/hyprcplx.htm .

8.0
Added several attractor transforms. They can be used alone to generate attractor-like fractals of strange kinds.
dynamic, cosmartin are from Mark Townsend. They use cos/sin functions and are a bit slow.
Lorenz, Rabinovich-Fabrikant, Rossler systems are much faster because they are purely polynomial.

8.5
Van der Pol added. Many parameters. cheesy
8.55
Van der Pol 2 added. Many parameters. cheesy
8.6
Hopalong added, with two modified versions. cheesy
8.7
KAM torus (with cutoff version) added. cheesy
8.8
_HopSqrt for each 3D dimension added. cheesy
8.9
_NeoSqr for each 3D dimension added. cheesy
9.0
_Log4D and _Exp4D added. cheesy
10
QuatPow added. cheesy
10.5
Sin4Dplus added. cheesy
10.6
Updated ("bug"fix)
10.7
Found in; http://bugman123.com/Hypercomplex/index.html new (but "old" grin) formulas; added BristorBrot and MandyCousin. They look cool!
10.8
Another pearl from Bugman's site; Quadratic 3D Mandelbrot cool
10.9
Another interesting transform is here. A Mobius 3D function, that uses White/Nylander theory; MobiusTpx (tpx = triplex) grin
11.0
CubicQuat added. (Well, an approximation of it, but you can still get very nice results).
11.1
Ikenagabulb added. (see the notes for more info).
11.2
All possible conj formulas released. cheesy
11.3
MengerKoch formula released. cheesy
11.4
MengerKoch V2 formula released. cheesy In my opinion it's far better, more accurate and faithful to original Koch curve. But I keep also the old one, it's good for experiments. wink
11.5
SierpHilbert formula released. cheesy Very easy: I applied the same transforms to Sierpinski3, to get a nice variation. Countless variations can be obtained.
11.6
Added Tanh4D. Comes with this disclaimer (for now, it's an useless function)... wink
*WARNING* - Too bad, this function is actually almost useless, even if the 2D slices
look pretty. (Also, AFAIK, use it as a pre-transform is not a good idea.) Why?
This is due to the "nature" of the function itself, because the function is numerically
accurate (compared with UltraFractal's tanh, gives the same results for z=w=0 and default settings).
tanh is convergent for "big" values of the argument, and convergent functions
are NOT supported by Mandelbulb3D for now. (DE works for "divergent" fractals only).
The only way to avoid this is setting low pre-muls and a high final mul.
But this destroys the effect of the function itself - and leads to noisy images. Useless again!
The only way to use it seems to be: use low bailouts. Same issues of the previous.
I release it for experimental purposes or for future use only.

11.7
The formula _Sin4D plus (as I suspected sad ) was wrong and needed fix.
http://www.fractalforums.com/mandelbulb-3d/commutative-sign-error-plus-new-release/ <- here you will find the old version if you like.
From now on, the database will contain the "real" sine in 4D following Hamilton theory.
11.6
Added Atan4D. Shares some troubles with Tanh, but less evident (surely it's due to the convergency: Atan converge asintotically to 1/x + ... while Tanh is e^(-x) + ... - really different).  cheesy
12.
Added MagVsXYZabs in 3 variations. cheesy Formula from M.Benesi tweaked... wink
12.1
Added MagVsXYZ. But I am not very satisfied, since it is still different from Chaos Pro version (but it is more stable) - probably due to differences in DE? Or an invisible bug in formula? cheesy
12.2
It seems that it is only a problem of viewpoint and destop, the formula is identical. Now added the magswitch variation
If you really can't live without the ChaosPro viewpoint, try to use the parameter; http://www.fractalforums.com/theory/an-old-formula-revised/msg29695/#msg29695
Then use Axiom2 = Axiom1^(3-Power)
I think that with those tools you should get the same results as CP, if not the same at 90% similar. wink
12.3
Added RuckerBrot1. This formula has the weird property that z is power 1 and x,y are power 2, but has a nice look so I included it Azn
12.3
Added RuckerBulb.  cheesy
12.4
Bugfixed and vastly improved RuckerBulb.  cheesy
12.45
Now RuckerBulb is turned to the left, like every other fractal. This allows you to create meaningful hybrids and not crappy ones! cheesy
I had to change some signs to force this, but it was necessary...
12.5
Added IQ-Bulb. I copied exactly the formula, but the result is odd. Maybe the formula he actually used is not the one he says. snore
13
Added _CelticMode. This trasformation is extremely interesting and opens an immense field of exploration!
Also, I added the new SphereInv with new "noise-free" mode enabled. The trasform is shown in 3D folder but it's not a trouble since it is really a 3D transformation! (Spheres are 3D objects ... grin )
13.1
Removed wrong de-option in MobiusTpx too. Works really better now. Added PolyFolding
13.2
Fixed PolyFolding, and added "Skew" parameter
13.3
Omg!!! Added the crazy wild Escher cubic 3D tessellation handle with care eheheh grin
13.4
Another tessellation, Pytagora's tree cheesy
13.5
Was in my todo list from a long time. Finally done _updateC cheesy
And added _flipC-xyz (if you are insane, use it at every iteration shocked )
13.6
Looked again IQ-bulb. Changing some codes, I managed to remove discontinuities, now it looks better for even and odd powers. Don't know still if there are other mistakes in the code, but now it looks more good. undecided
13.7
Removed other mistakes in IQ bulb, now it looks very very different, correct I hope! cheesy
ps. Similar mistakes must be hidden in Ruckerbulb too, so it needs fixing too! Later cry
13.8
Added JuliBrot mode and Mandel 4D BiComplex. Azn Mainly for historical reasons, they are not so good compared with actual formulas ... smiley But they were the first "3D formula" attempts ever Azn
13.9
Added Dragon curve tessellation and fixed Pytagoras tree. grin They work well in navi too (thanks Jesse afro )
14.0
More fixes and added variations to dragon tessellation. smiley
15.0
Merged Dragon and Pytagoras to IFS tessellation they are too much similar! Azn
15.1
Added _setw option for 4D fractals grin
15.2
Added Magnet triplex fractal. Not so useful, but can give interesting plots Azn
15.3
Modified Magnet triplex: added some options, and fixed the annoying "z=0 bug". I left optional the bugfix, because the "wrong" formula gives beautiful results too, with some parameter twaeking Azn
15.4
Modified all Barnsley 4D. Fixed bad coding of conditional jump, and added angle options for Barnsley 1. This fix is very important because the formula seems to work REALLY better now, and the noise is 90% reduced! w00t !!
15.5
Added PG-bulb, from a formula from Pseudogenius http://www.fractalforums.com/3d-fractal-generation/a-different-3d-mandelbrot/
I improved it slightly, so it allows you to choose an arbitrary power (in a reasonable range however tongue stuck out )
15.6
Added _quadist - quadratic type distorsion in 3D
15.6
Added a Talis  3D formula (not so awesome but good enough)
15.7
Fixed a strange error ... SphereInv was missing the radius option (?) added again undecided
15.8
Under the "pressure" of a forum newbie, added his quat formula djd-quat grin
15.9
REMOVED Djd quat since Jesse made a fairly better version. wink
16.0
Updated Barnsley  4D formulas - now you can get also Tent maps. Both commutative and not are updated grin smiley
http://en.wikipedia.org/wiki/Tent_map - It is not exactly like Wiki defines it - but I taken the formula from UF database. wink
16.5
Added a new complex transform, that I called coordvspow - be sure to try it  cheesy
16.6
Added triplex exp() function to my new transform that can give a lot of particular bulbs (if wisely used!)
16.7
updated the transform as Jesse suggested (I tried)
16.8
HexaTransform from Aexion added! cheesy
16.9
Update C updated for Spider fractals (added two multipliers) and corrected flip c-xyz (now it flips, and not simply moves. Sorry for the inconvenience and thanks Jesse for pointing out!)
17
Koch Cube added, after a painful search (see the thread http://www.fractalforums.com/3d-fractal-generation/3d-koch-snowflake-convert-to-escape-time/15/ )
No rotations implemented for now
17.1
Koch Cube : more parameters added (still no rot available)
17.2
Koch Cube : more fixing, and rotations added
17.3
Koch Cube : when used with "addC", some cuts appeared, due to a minor error in signs - now no longer. cheesy Still problems when stretch is used, too bad! angry
17.4 (after a "long" time)
_mulC3D - see the description. May be useful? Maybe! grin
17.5
_mulC3D - was wrong (the y component), so I fixed and added many more options, now it can give so many new effects... You really need to try it I can't describe them, they are a completely new set of effects absolutely unobtainable before! shocked
17.6
_mulC3D - Added rotate options and the z multiplier. Now it's complete... grin grin grin
17.7
_sphereinv - Added option "Folding mode" - fantastic for customized sphere inversion fractals!!!
17.8
_sphereinv - Had a critical error that leaded to access violations, now fixed. Added another folding mode.
17.85
_sphereinv - Cleanup & optimized version, considerably faster now!
17.9
_helispiral - Added option "reference rotation". Old params should be manually modified but this variation is much more interesting than before
17.95
_helispiral - Added option "Refer to C". Even more variations possible now
17.975 grin
_helispiral - Added more options
18.0
_sphereinv - Added IRadius (for a non conformal spherical folding)
18.5
_sphereinv - Should be the last modification. Added the correct inversion "undo" and left the non conformal one (4 modes in total)
18.6
As some modes are almost pointless I removed them completely, leaving only the most stable ones.
18.7
_tetra3dfold that is useful for kifs experimenting wink - C version should come soon!
_RotateXYonIts - Added my new functionality "reference rotation", so it's possible to rotate on its every possible plane (not only XY) cheesy cheesy cheesy
18.8
_tetra3dfold renamed to _FoldingTetra3d (according to Jesse's naming convention), also added _FoldingCTetra3d now! Many effects are possible with existing formulas.
18.9
Riemann2 added, with many many user params.
19.0
ABoxVS_icen added; allows to get new ABox variations, as you vary the inversion center; C-Swap mode is completely new, though! (idea inspired form Mandelbulber)
19.1
ABoxVS_icen1, ABoxVS_icen2 - Added another mode (the existing is tagged as "2")
19.2
ABoxMod1 released (from Kali's formula but a bit modified)
19.3
ABoxMod1 updated
19.35
FoldingInfy added - thanks dwsel for the ideas!
19.4
ABoxMod1 - fixed negative values for folding modifications
19.5
Several modifications & some new formulas released. Most important, Amazing tetrahedral fractal cheesy
19.51
ATetraVS - fixed a dumb dumb coding error. Now formula is ok as I intended originally!
19.52
ATetraVS - Modified the default parameters, because I think that those new ones are much more promising!
19.6
TetraFolding Pow2 added
19.7
Added two new transforms, one for a double julia seed and one for a ripple effect
19.8
Added a smooth ABox, like Buddhi's one but with a much simpler formula. Looks cool, I'm curious to see some renders anyway wink
19.9
Now the smooth abox has a smooth r folding too. The formula is quite complicated I must say but it works like a charm!
20.0
Added functionality to last fmla...
20.1
Fixed bug when minr tends to 1. Cleanup for speed
20.2
More accurate smoothing selection for ballfold. A new formula, with arbitrary double rpow selection, very slow
20.3
Added a "radial" version of Partly Julia (by Jesse of course) grin
Added a second multiplier for TetraFoldPow2 too. (I did this long ago, but forgot to update) shocked
20.4
Error in PartlyJulia. xCenter modified z coordinate instead (and zC -> x), now fixed!
Added a recenter option (not perfectly working though)
20.5
Fixed the recenter option (had to rewrite a big section of the code but it was needed)...
20.6
Added a control box to choose different cutting shapes (!!!)
20.7
Even more cutting shapes added!
20.8
Added a new ABox from Aexion! Try it, looks so stylish! grin grin grin
20.9
I had an idea for two new pretransforms in torical coords sitting in the folder. Finally done, totorical2 and invtorical2, yayz
21.0
Added ABoxVSShapes, that for now supports Torus, Cylinder and Cone as "base shapes". More soon hopefully wink
21.1
Added ConeB, that is same as old cone. So in your params replace shapemod 4 with 5 to render correctly! ConeA is a new formula
21.2
Added lots of shapes (final version?)
21.3
Added new version of cone + paraboloid
21.4
Added more shapes (now they are 16) embarrass
21.5
IMPORTANT notice. Corrected PG-Bulb as it was wrong and potentially dangerous. Now if you choose wrong not in range int-powers it autofixes avoiding lockups. For Jesse; don't include the old formula in the new database please! No !!!
Also added a "new" quat-like thing
21.6
Added hyperMenger
21.7
bugfix for hyperMenger now accurate DE and formula!!! afro
21.8
bugfix for hyperMenger - xinv and yinv had to be swapped to get the same effect of sphereinv then menger
21.9
NEW OPTIONS for hyperMenger +2 wink
21.95
hyperMenger chaged the default parameter for an example image with "kissing" spheres smiley
22.0
_DonutTransform a yummy idea from Aexion grin grin grin
22.1
Added a shape to ABoxVsShapes (n° 17)
22.2
_RotateXYonItsP cheesy
22.3
Faehrten (imported from Gestaltlupe) cheesy
22.4
_skew added cheesy
22.5
MengerIFSplus added cheesy (modifies the rotation center)
Sierpinski3alt added cheesy (modifies the rotation center)
22.4
Sierpinski4 added cheesy and big thanks to Syntopia who invented it! surfing
22.5
Menger4 added cheesy - again thanks to Syntopia, because the formula shares a lot with Sierpinski4. Clarified the "3d vs 4d" bug and signaled in formula notes (thanks Jesse).
22.6
Octahedron4 added cheesy (modified version of Sierpinski, a quick hack cheesy )
22.7
MixPinski4 added cheesy (modified version of Sierpinski mixed with Menger cheesy )
22.8
HalfOct4a and HalfOct4b added cheesy (modified version of Sierpinski octahedron, with different symmetry planes cheesy )
22.9
ATetraVS2 added cheesy. This works great unlike the overly complicated cousin
23.0
Corrected MengerIFS plus

* final.zip (110.41 KB - downloaded 1662 times.)
« Last Edit: December 25, 2011, 09:52:07 AM by DarkBeam » Logged

No sweat, guardian of wisdom!
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Custom formulas & transforms - Release Mandelbulb 3d « 1 2 3 4 5 » DarkBeam 71 59396 Last post September 11, 2013, 12:11:36 PM
by DarkBeam
How to input custom formulas? Mandelbulb 3d Jonnyb42 6 7815 Last post September 03, 2013, 01:46:47 AM
by Nahee_Enterprises
Custom formulas & transforms - Release Mandelbulb 3d « 1 2 3 4 » DarkBeam 54 88600 Last post March 09, 2017, 07:59:55 PM
by KRAFTWERK
Burning Ship Mandelbulber 1.21 OpenCL Custom Formulas Tutorials mclarekin 12 13040 Last post December 08, 2014, 06:15:28 PM
by youhn
The Purpose of 'Mobius' & 'Mobius Inverse' Pre/Post Transforms in Chaotica General Discussion Fractalcathedral 0 3810 Last post September 04, 2015, 08:48:31 PM
by Fractalcathedral

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.21 seconds with 28 queries. (Pretty URLs adds 0.006s, 2q)