**IMPORTANT. HOW TO USE TRANSFORMS AS PRE-TRANSFORMS**Jesse revealed me this trick that I didn't know. It is really really useful if you like to use transformations as pre-transformations.

It is fundamental. Why?

For example,

**the inversion of an inversion returns tre undeformed pixel** ... So you will

**never** want to do inversions more than once.

Apply the same Mobius transform twice will give another Mobius transform, but it is unwanted! This will cause a slowdown of the computation for nothing. (Note that I said "the same". Mobius conditional transforms are a completely different thing

)

The same applies for every possible coordinate transform (

*except for coord - scaling- inverse coord sequence that can give interesting effects, a "particular case"*).

**In this mode you can do (for example) a Mobius transformation only once. This will reduce a lot the DE disturbing effect, keeping the deformation effect at 100% of its strength.**It is easy as drink water. Put the transform, or all the sequence of wanted transforms, at FIRST. Then put every formula that you like, after all the transforms.

Now, go to the first formula (for example it's in tab named "Fo.2"). Check "Repeat from here".

This allows you to calculate every

**IFS or Julia** fractal in transformed coordinate mode.

To do the same with Mset fractals, you need a complete coordinate inversion. For now only "SphereInvC" is a complete coordinate inversion. Expect more soon.

Example of a Julia set deformed by a loxodromic Mobius transform

Mandelbulb3Dv16{

M.....S....O/...w....2....kh.mHjS7KxzarR6dqU6N1EBs.wGK6qNzvdV3MZ2r3szidJ63iGubyD

................................2akZSXdnxz1........A./..................y.2.....

................/ME//....6.e3...91....E2.....2qXM9bwBCqD/..........c./...w1/BnAH

y.EnAnYD..../2UaNaNaNaNmzAnAnAnAnAyD..................................sD...../..

.wHnAnYDw38Bl7TXXx13sfny1v64vuO4f.nr2.djiDF.DthDuq9TVGHQmrsMzkU2Hvmr2.djXNloiwB/

EunZHg0ATH.YyQtgEyawBCqD......Yv......................sD.2kz0...................

.............................UJRR4.wppN.6OLb/.mRR4.irpN.EVLb/UCSR4..............

...........................U..6.P....M4...EB....W....61....F....8/...I1....UJl12

...U.iVFwxDE./ozPM2Tzz7lz16.mc..zXCc.El18XGQeGyDjvIRhrVAkz1............28.kFrA0.

FWb96aAIVzvh1se7Umvxz0........../6U0.wzzz1................................E.0c..

zzzz.................................2U.8.kzzzD.................................

/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR

S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq

40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................

E....6....E.....I....k....kLBxaMdJrQI/5S.IaQ....................................

...................yz..............................sz.........yD................

...sz0........yD...................sz...........................................

.....................2..........0....YYPoJqNZ756ExqRZ75.........................

8.....U/4MU/4..................E........kz1........wz.........zD..........2.....

................................................................................

................................}

The archive contains those release (final) formulas;

**AbsX, AbsY, AbsZ, LogX, LogY, LogZ, Gnarl2D, Gnarl3D**They will not be changed in the future (I really hope so! - at 99%) so you can use it in your important renders safely.

The other topic contains "untested" formulas - wips and unoptimized formulas. Use them BUT at your risk

--------------------------------------------------------------------

Revision 2.

**AbsX, AbsY, AbsZ, LogX, LogY, LogZ, Gnarl2D, Gnarl3D** are left unchenged (fixed a typo in description of AbsY, thanks Jesse!

). New transforms;

**tocylindrical, invcylindrical, sphereinv, helispiral**--------------------------------------------------------------------

Revision 2.1

Too bad sphereinv had an error in coding, so that instead of computing z/rho it computed rho/z... But I love the "wrong" effect that looks very promising, so now we have sphereXinv, sphereYinv, sphereZinv. sphereZinv is the old (wrong) sphereinv. I am terribly sorry for the inconvenient!

--------------------------------------------------------------------

Revision 3

Added

**hyc3Dinv** (hypercomplex 3D inversion).

Based on tricomplex number theory. Info on tricomplex numbers here;

http://en.wikipedia.org/wiki/Tricomplex_number - very interesting stuff!

--------------------------------------------------------------------

Revision 4

Added

**poincare** (Poincarè metric, base code is almost identical to sphere inversion but final look is quite different

).

Fixed typos in some inversions; you may need to adjust "scale" to get the same result again.

I don't honestly think that it can harm, nobody is using inversions for now I think

--------------------------------------------------------------------

Revision 4.5

Fixed coding errors in Poincarè - now is no more fuzzy and seems to work OK

--------------------------------------------------------------------

Revision 5

Added

**_tospherical and _invspherical** (with correct code, works faster than the "test" version) plus a new tool for coordinate manipulation

**_Scalingplus** --------------------------------------------------------------------

Revision 5.5

Fixed

**_invspherical** bad coding, to avoid x-y flipping and make it work correctly with non-ifs formulas.

--------------------------------------------------------------------

Revision 6

Added several toric geometry transforms. Have fun but they are not accurate...

6.5

New torus inversion added (the third) - Inaccurate too but absolutely funny

--------------------------------------------------------------------

7.0

Two completely new formulas featured in the collection;

**box tiling** and

**Barnsley 4D**. As I know, nobody ever tried to extend Barnsley in 4 dimensional space.

7.5

Added Barnsley 4D (non commutative). Uses standard Hamilton product and looks less strange than the commutative counterpart

7.6

Added Barnsley2_4D in comm and non-comm versions, it is a simple tweak of the conditions.

7.7

Added Lambda4D in comm and non-comm versions, it is another simple tweak.

FIXED error in a sign of commutative rule;

( ... , Az Bx

**+ Aw By** + Ax ... ) is wrong and ( ... , Az Bx

**- Aw By** + Ax ... ) is the correct term

So Barnsleyc, Barnsley2c are corrected with the correct commutative rule as said in

http://home.comcast.net/~cmdaven/hyprcplx.htm .

8.0

Added several attractor transforms. They can be used alone to generate attractor-like fractals of strange kinds.

**dynamic, cosmartin** are from Mark Townsend. They use cos/sin functions and are a bit slow.

**Lorenz, Rabinovich-Fabrikant, Rossler** systems are much faster because they are purely polynomial.

8.5

**Van der Pol** added. Many parameters.

8.55

**Van der Pol 2** added. Many parameters.

8.6

**Hopalong** added, with two modified versions.

8.7

**KAM torus (with cutoff version)** added.

8.8

**_HopSqrt for each 3D dimension** added.

8.9

**_NeoSqr for each 3D dimension** added.

9.0

**_Log4D and _Exp4D** added.

10

**QuatPow** added.

10.5

**Sin4Dplus** added.

10.6

Updated ("bug"fix)

10.7

Found in;

http://bugman123.com/Hypercomplex/index.html new (but "old"

) formulas; added

**BristorBrot and MandyCousin**. They look cool!

10.8

Another pearl from Bugman's site;

**Quadratic 3D Mandelbrot** 10.9

Another interesting transform is here. A Mobius 3D function, that uses White/Nylander theory;

**MobiusTpx** (tpx = triplex)

11.0

**CubicQuat** added. (Well, an approximation of it, but you can still get very nice results).

11.1

**Ikenagabulb** added. (see the notes for more info).

11.2

All possible

**conj **formulas released.

11.3

**MengerKoch **formula released.

11.4

**MengerKoch V2 **formula released.

In my opinion it's far better, more accurate and faithful to original Koch curve. But I keep also the old one, it's good for experiments.

11.5

**SierpHilbert **formula released.

Very easy: I applied the same transforms to Sierpinski3, to get a nice variation. Countless variations can be obtained.

11.6

Added

**Tanh4D**. Comes with this disclaimer (for now, it's an useless function)...

*WARNING* - Too bad, this function is actually almost useless, even if the 2D slices

look pretty. (Also, AFAIK, use it as a pre-transform is not a good idea.) Why?

This is due to the "nature" of the function itself, because the function is numerically

accurate (compared with UltraFractal's tanh, gives the same results for z=w=0 and default settings).

tanh is convergent for "big" values of the argument, and convergent functions

are NOT supported by Mandelbulb3D for now. (DE works for "divergent" fractals only).

The only way to avoid this is setting low pre-muls and a high final mul.

But this destroys the effect of the function itself - and leads to noisy images. Useless again!

The only way to use it seems to be: use low bailouts. Same issues of the previous.

I release it for experimental purposes or for future use only.11.7

The formula _Sin4D plus (

*as I suspected* ) was wrong and needed fix.

http://www.fractalforums.com/mandelbulb-3d/commutative-sign-error-plus-new-release/ <- here you will find the old version if you like.

From now on, the database will contain the "real" sine in 4D following Hamilton theory.

11.6

Added

**Atan4D**. Shares some troubles with Tanh, but less evident (surely it's due to the convergency: Atan converge asintotically to 1/x + ... while Tanh is e^(-x) + ... - really different).

12.

Added

**MagVsXYZabs in 3 variations**.

Formula from M.Benesi tweaked...

12.1

Added

**MagVsXYZ**. But I am not very satisfied, since it is still different from Chaos Pro version (but it is more stable) - probably due to differences in DE? Or an invisible bug in formula?

12.2

It seems that it is only a problem of viewpoint and destop, the formula is identical. Now added the

**magswitch variation**If you really can't live without the ChaosPro viewpoint, try to use the parameter;

http://www.fractalforums.com/theory/an-old-formula-revised/msg29695/#msg29695Then use

**Axiom2 = Axiom1^(3-Power)**I think that with those tools you should get the

**same **results as CP, if not the same at 90% similar.

12.3

Added

**RuckerBrot1**. This formula has the weird property that z is power 1 and x,y are power 2, but has a nice look so I included it

12.3

Added

**RuckerBulb**.

12.4

Bugfixed and vastly improved

**RuckerBulb**.

12.45

Now

**RuckerBulb** is turned to the left, like every other fractal. This allows you to create meaningful hybrids and not crappy ones!

I had to change some signs to force this, but it was necessary...

12.5

Added

**IQ-Bulb**. I copied exactly the formula, but the result is odd. Maybe the formula he actually used is not the one he says.

13

Added

**_CelticMode**. This trasformation is extremely interesting and opens an immense field of exploration!

Also, I added the new SphereInv with new

*"noise-free"* mode enabled. The trasform is shown in 3D folder but it's not a trouble since it is really a 3D transformation! (Spheres are 3D objects ...

)

13.1

Removed wrong de-option in MobiusTpx too. Works really better now. Added

**PolyFolding**13.2

Fixed PolyFolding, and added "Skew" parameter

13.3

Omg!!! Added the crazy wild

**Escher cubic 3D tessellation** handle with care eheheh

13.4

Another tessellation,

**Pytagora's tree** 13.5

Was in my todo list from a long time. Finally done

**_updateC** And added

**_flipC-xyz** (if you are insane, use it at every iteration

)

13.6

Looked again IQ-bulb. Changing some codes, I managed to remove discontinuities, now it looks better for even and odd powers.

Don't know still if there are other mistakes in the code, but now it looks more good.

13.7

Removed other mistakes in IQ bulb, now it looks very very different, correct I hope!

ps. Similar mistakes must be hidden in Ruckerbulb too, so it needs fixing too! Later

13.8

Added

**JuliBrot mode** and

**Mandel 4D BiComplex**.

Mainly for

*historical* reasons, they are not so good compared with actual formulas ...

But they were the first "3D formula" attempts ever

13.9

Added

**Dragon curve tessellation** and fixed Pytagoras tree.

They work well in navi too (thanks Jesse

)

14.0

More fixes and

**added variations to dragon tessellation**.

15.0

Merged Dragon and Pytagoras to

**IFS tessellation** they are too much similar!

15.1

Added

**_setw** option for 4D fractals

15.2

Added

**Magnet triplex** fractal. Not so useful, but can give interesting plots

15.3

Modified

**Magnet triplex**: added some options, and fixed the annoying "z=0 bug". I left optional the bugfix, because the "wrong" formula gives beautiful results too, with some parameter twaeking

15.4

Modified all

**Barnsley 4D**. Fixed bad coding of conditional jump, and added angle options for Barnsley 1. This fix is very important because the formula seems to work

**REALLY **better now, and the noise is 90% reduced!

15.5

Added

**PG-bulb**, from a formula from Pseudogenius

http://www.fractalforums.com/3d-fractal-generation/a-different-3d-mandelbrot/I improved it slightly, so it allows you to choose an arbitrary power (in a reasonable range however

)

15.6

Added

**_quadist** - quadratic type distorsion in 3D

15.6

Added a

**Talis** 3D formula (not so awesome but good enough)

15.7

Fixed a strange error ... SphereInv was missing the radius option (?) added again

15.8

Under the "pressure" of a forum newbie, added his quat formula

**djd-quat** 15.9

REMOVED Djd quat since Jesse made a fairly better version.

16.0

Updated

**Barnsley** 4D formulas - now you can get also

*Tent maps*. Both commutative and not are updated

http://en.wikipedia.org/wiki/Tent_map - It is not exactly like Wiki defines it - but I taken the formula from UF database.

16.5

Added a new complex transform, that I called

**coordvspow** - be sure to try it

16.6

Added triplex exp() function to my new transform that can give a lot of particular bulbs (if wisely used!)

16.7

updated the transform as Jesse suggested (I tried)

16.8

**HexaTransform** from Aexion added!

16.9

**Update C** updated for Spider fractals (added two multipliers) and

corrected **flip c-xyz** (now it flips, and not simply moves. Sorry for the inconvenience and thanks Jesse for pointing out!)

17

**Koch Cube** added, after a painful search (see the thread

http://www.fractalforums.com/3d-fractal-generation/3d-koch-snowflake-convert-to-escape-time/15/ )

**No rotations implemented for now**17.1

**Koch Cube** : more parameters added (still no rot available)

17.2

**Koch Cube** : more fixing, and rotations added

17.3

**Koch Cube** : when used with "addC", some cuts appeared, due to a minor error in signs - now no longer.

Still problems when stretch is used, too bad!

17.4 (after a "long" time)

**_mulC3D** - see the description. May be useful? Maybe!

17.5

**_mulC3D** - was wrong (the y component), so I fixed and added many more options, now it can give so many new effects... You really need to try it I can't describe them, they are a completely new set of effects absolutely unobtainable before!

17.6

**_mulC3D** - Added rotate options and the z multiplier. Now it's complete...

17.7

**_sphereinv** - Added option "Folding mode" -

**fantastic **for customized sphere inversion fractals!!!

17.8

**_sphereinv** - Had a critical error that leaded to access violations, now fixed. Added another folding mode.

17.85

**_sphereinv** - Cleanup & optimized version, considerably faster now!

17.9

**_helispiral** - Added option "reference rotation". Old params should be manually modified but this variation is much more interesting than before

17.95

**_helispiral** - Added option "Refer to C". Even more variations possible now

17.975

**_helispiral** - Added more options

18.0

**_sphereinv** - Added IRadius (for a

*non conformal spherical folding*)

18.5

**_sphereinv** - Should be the last modification. Added the correct inversion "undo" and left the non conformal one (4 modes in total)

18.6

As some modes are almost pointless I removed them completely, leaving only the most stable ones.

18.7

**_tetra3dfold** that is useful for kifs experimenting

- C version should come soon!

**_RotateXYonIts** - Added my new functionality "reference rotation", so it's possible to rotate on its every possible plane (not only XY)

18.8

**_tetra3dfold** renamed to

**_FoldingTetra3d** (

*according to Jesse's naming convention*), also added

**_FoldingCTetra3d** now! Many effects are possible with existing formulas.

18.9

**Riemann2** added, with many many user params.

19.0

**ABoxVS_icen** added; allows to get new ABox variations, as you vary the inversion center; C-Swap mode is completely new, though! (idea inspired form Mandelbulber)

19.1

**ABoxVS_icen1, ABoxVS_icen2** - Added another mode (the existing is tagged as "2")

19.2

**ABoxMod1** released (from Kali's formula but a bit modified)

19.3

**ABoxMod1** updated

19.35

**FoldingInfy** added - thanks dwsel for the ideas!

19.4

**ABoxMod1** - fixed negative values for folding modifications

19.5

Several modifications & some new formulas released. Most important, Amazing tetrahedral fractal

19.51

**ATetraVS** - fixed a dumb dumb coding error. Now formula is ok as I intended originally!

19.52

**ATetraVS** - Modified the default parameters, because I think that those new ones are much more promising!

19.6

**TetraFolding Pow2** added

19.7

Added two new transforms, one for a double julia seed and one for a ripple effect

19.8

Added a smooth ABox, like Buddhi's one but with a much simpler formula. Looks cool, I'm curious to see some renders anyway

19.9

Now the smooth abox has a smooth r folding too. The formula is quite complicated I must say but it works like a charm!

20.0

Added functionality to last fmla...

20.1

Fixed bug when minr tends to 1. Cleanup for speed

20.2

More accurate smoothing selection for ballfold. A new formula, with arbitrary double rpow selection, very slow

20.3

Added a "radial" version of Partly Julia (by Jesse of course)

Added a second multiplier for TetraFoldPow2 too. (I did this long ago, but forgot to update)

20.4

Error in PartlyJulia. xCenter modified z coordinate instead (and zC -> x), now fixed!

Added a recenter option (not perfectly working though)

20.5

Fixed the recenter option (had to rewrite a big section of the code but it was needed)...

20.6

Added a control box to choose different cutting shapes (!!!)

20.7

Even more cutting shapes added!

20.8

Added a new ABox from Aexion! Try it, looks so stylish!

20.9

I had an idea for two new pretransforms in torical coords sitting in the folder. Finally done,

** totorical2 and invtorical2**, yayz

21.0

Added ABoxVSShapes, that for now supports Torus, Cylinder and Cone as "base shapes". More soon hopefully

21.1

Added ConeB, that is same as old cone. So in your params

*replace shapemod 4 with 5 to render correctly*! ConeA is a new formula

21.2

Added lots of shapes (final version?)

21.3

Added new version of cone + paraboloid

21.4

Added more shapes (now they are 16)

21.5

**IMPORTANT notice. Corrected PG-Bulb as it was wrong and potentially dangerous. Now if you choose wrong not in range int-powers it autofixes avoiding lockups.** For Jesse; don't include the old formula in the new database please!

Also added a "new" quat-like thing

21.6

**Added hyperMenger**21.7

**bugfix** for

**hyperMenger** now accurate DE and formula!!!

21.8

**bugfix** for

**hyperMenger** - xinv and yinv had to be swapped to get the same effect of sphereinv then menger

21.9

**NEW OPTIONS** for

**hyperMenger** +2

21.95

**hyperMenger** chaged the default parameter for an example image with "kissing" spheres

22.0

**_DonutTransform** a yummy idea from Aexion

22.1

Added a shape to ABoxVsShapes (n° 17)

22.2

**_RotateXYonItsP** 22.3

**Faehrten** (

*imported from Gestaltlupe*)

22.4

**_skew** added

22.5

**MengerIFSplus** added

(modifies the rotation center)

**Sierpinski3alt** added

(modifies the rotation center)

22.4

**Sierpinski4** added

and big thanks to

*Syntopia* who invented it!

22.5

**Menger4** added

- again thanks to Syntopia, because the formula shares a lot with Sierpinski4. Clarified the "3d vs 4d" bug and signaled in formula notes (thanks Jesse).

22.6

**Octahedron4** added

(modified version of Sierpinski, a quick hack

)

22.7

**MixPinski4** added

(modified version of Sierpinski mixed with Menger

)

22.8

**HalfOct4a** and

**HalfOct4b** added

(modified version of Sierpinski octahedron, with different symmetry planes

)

22.9

**ATetraVS2** added

. This works great unlike the overly complicated cousin

23.0

**Corrected MengerIFS plus**