Older posts here; http://www.fractalforums.com/index.php?topic=5656.msg27691#msg27691
http://www.fractalforums.com/index.php?topic=9810.0sep 11: A new formula by Aexion added.

sep 13: Fixed, added a variation coeff.
sep 15: Added logspIFS.
sep 16: Added several options to logspIFS.

sep 17: Final revision (incompatible with prev ones! ...) of logspIFS (except for trapcolor... too bad)
sep 18: Hopf4D added
sep 26: RandCubesIFS added (a little experimental. expect variations soonish or ?)
sep 27: RandCubesIFS- added support for orbit trap colors + cylinder/cone mode (still todo: polar/inverse mode)
sep 29: RandCubesIFS- added more shapes
oct 2: RandCubesIFS- Added shape type "arc solid" - try shapetype=4
oct 4: RandCubesIFS- Added shape type "arc tubey" - try shapetype=5
oct 6: RandCubesIFS- Added shape type "rounded" - try shapetype=6
oct 7: transLogSpIFS added! And double shape type + zflight in RandCubes!
oct 8: MandyCousin3 added (from T.Gintz)
oct 9: NewMenger added (look in DIFS tab)
oct 11: NewMenger2 added (look in DIFS tab)

oct 16: TransKoch + sample parameter added

oct 25: Log+Sinh pretransforms corrected/added.

oct 27: _ngon added.

and corrected other flaws in some formulas
oct 29: _ngon "fixed" for continuity, added an option and released _ngon2

oct 1: added koch_surf!!! from knighty

oct 2: koch_surf!!! variation can range 0-3 with different effects

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After a very long hiatus...
24 jan: AmazingSurf2 released (new type of fold). Please note this is subject to change (it's unoptimized)
25 jan: QuickDudley (Kerry Mitchell and "correct" versions)

As timemit pointed out AS2 did not take into account vary scale (that is not particularly interesting either!!!) so I dropped it but added a rotation (done just before adding C constants )

28 jan: Further improvement of ASurf2. Now a lot more flexible with an additional slider.
31 jan: heartKluchIFS.
02 feb; added Mandalex (
BAD DE - non solvable issue!)
03 feb; added fiddler for Mandalex; use 3 to get old (wrong) effect
05 feb; added helistairsIFS. Nastier to code than it seemed in my ideas.
09 feb; added _updateC2

11 feb; added six new Makin formulas and added a "switch" to helistairsIFS (squarry stairs)
12 feb; added another "switch" to helistairsIFS (hanging steps

)
14 feb; added Aexion's donut

17 feb; added the amazing fantastic Tglad tetrahedral pow2 (and my lame but pretty variant)
19 feb; huge optimization for Tglad's formulas, b
y the way the resulting julias will come out different.
To fix this issue SWAP X & Y in the SEED and you will get the same julias again.

This won't be an issue I hope in front of a 3x speed gain?

19 feb (part2) Added aswell dihedral versions.
25 feb; added sliders to "power" in Tglad's formulas, more flexibility but high powers disturb DE.
26 feb; added Amazing Surface, smooth fold variation + AsurfMod1
1 march; added Quadratic3D variant with my fail-buffalo

6 march; corrected Quadratic3D variant :-
9 march; Added Mandalay-KIFS

11 march; speedup for Mandalay-KIFS

(removed some superfluous instructions)
13 march; improved foldingOctIfs, more controllable/customizable effect
15 march; added two "void hmaps" for MarkJayBee & all others

16 march; Added cone slider to CHM but unfortunately no room left for other sliders.
18 march; Added a sort of a Torus heightmap ... lol

19 march; Fixed TorusHMap, removed one extra-instruction by Jesse that was no longer needed in this formula.

Added Cubify slider to SphereHMVoid.
24 march; Added a FoldCut toy, weird but fun. I hope

25 march; Added gnarl2d 2

04 april; Happy easter to everybody

I started to create "faster versions" of gnarlies and other less used formulas,
not always a lot faster but they save you some minutes in higher res renders indeed!
First ones, gnarl2d and gnarl2d_2...
06 april; Modified, added gnarl3d optimization
11 april; Modified, added dynamic.
2 october; added Seashell
10 october; added BenesiPine1!

thankssss
15 october; added BenesiPine2!

(EXPERIMENTAL)
16 october; added scaleC. Fixed after years (I am so sorry!!!!!!

) _flipxyzC...
26 october; added MengerSmt (smooth!)

27 october; Added a slider and improved a lot MengerSmt (two different smoothings avail!)
5 november; Added two transforms contributed by Benesi; spheric/unspheric (very cool!!!) -
more transforms/stuff is under analysis and will be added soon (I hope) 
Edit; Added his three transforms too.

(renamed & DE option is correct now!)
07/09/2016; Added after a looooooooong hiatus CrossMenger yay
2 october; Added LoResIFS.
3 october; Modified LoResIFS; now generates symmetric shapes with a lot better appearance. Added radius too
5 october; Modified LoResIFS; BUGFIX plus added LoResT, generates torus shapes + otrapcolor plus added LoResC (cone cylinder etc)
9 october; Added LoHexIFS; using Aexion hexa-pixels. Also added cone and torus.
17 oct.; added loresmode & loresmodeIFS!!! Also added Inv.Cylindrical mode for dIFS.
19 oct.; added two new shapes to the existing formula Randcubes; at indexes 7 & 8.
20 oct.; added two new shapes to the existing formula Randcubes; at indexes 9 & 10.
21 oct.; added two new shapes to the existing formula Randcubes; at indexes 11 & 12.
22 oct.: More variations of water solid added.
26 oct.: Sphere&Cube with "legs" added.
28 oct.: Pyramid variations added.
2 nov.: Added ApolloTetraIFS.
3 nov.: Updated ApolloTetraIFS + added a sample parameter!!!
13 nov.: Added teapot! lolz
21,22 nov.: Added ScherkIFS + k-tower
24 nov.; Added EiffieQ

25 nov.; Added Buddhi's etc...

27 nov.; Added a extended version of Buddhi's
And MandelCup!

8 december; After lots of patient work, added _Simplex3DShift

xmas 2016;
Added murl and the fast variant tx Zueuk!
January 03, 2017; added JosKn-KleinIFS

tx Jos & Knighty
January 06; updated JosKn-KleinIFS - Aexion J + OtColor customizable and less erratic
January 08; updated JosKn-KleinIFS - Aexion J fixing, it works a lot better now!
January 11; updated JosKn-KleinIFS - added
hexagon mode!January 14; updated JosKn-KleinIFS - fixed & improved hexagon mode, now with real hexagons

January 18; updated JosKn-KleinIFS - see note
fix 18 january: now every tile is exactly hexagonal when Box values
are equal, the results are completely different than before though,
and some possible bugs that caused noise to appear were removed,
forcing the formula to bailout - a lot - earlierJanuary 19; updated JosKn-KleinIFS - old params should render normally now.
January 30; Added JosKn-ModIFS!!!

Feb 01;
fixed the bug that prevented other DIFS to render after JosKn!Feb 05; More bugfix for Josknmod, added a formula by Yannis but modified.
Feb 07; Added eiffie's car.

Feb 08; Added surfbox!!!

Feb 12; Added formula from Quasihedron
Feb 21; Added diamond, thanks
Nrx at Shadertoy!
Feb 26; Added cosine power 7 (
after eight years I saw the non-trig expansions for cosine bulb
)
Feb 27; Added four two stages mixed bulbs.
01 March; Added a lot of new formulas, experiments with unused bugman formulas combined in various ways

03 March; Added heightmapLim!!! Great to create new heightmap effects. (and faster in some situations)
04 March; Autocenter feature for heightmapLim. Tiles will alwaus show at the center of the square now.
12 March; Added an experimental bulb explorer "SinePowSum"
