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Pages: 1 2 3 [4] 5 6 ... 31   Go Down
 
Subject Started by Replies Views Last post
0 Members and 9 Guests are viewing this board.
Bulb Tracer vs Voxelstack ansr23 0 1029 Last post September 23, 2016, 05:09:53 AM
by ansr23
How can one yaw/pitch an object, not the camera? Sfumato 0 690 Last post July 19, 2011, 10:08:41 AM
by Sfumato
Intersting sit with lot of fractal formula ericr 0 695 Last post February 15, 2016, 01:50:30 PM
by ericr
M3D Reflection JuanCarlosDeLaVega 0 1071 Last post June 02, 2011, 11:19:51 PM
by JuanCarlosDeLaVega
Batch processing 2D output images? Mrz00m 0 392 Last post November 08, 2017, 11:20:58 AM
by Mrz00m
Scaling resources - how many CPUs? Patryk Kizny 0 441 Last post March 02, 2016, 01:21:47 PM
by Patryk Kizny
A new JIT formula gannjondal 0 1512 Last post March 05, 2016, 04:09:47 PM
by gannjondal
Sliders PhotoComix 0 948 Last post February 27, 2012, 07:00:09 PM
by PhotoComix
how to get the sum of 2 formulas with variables dyol 0 395 Last post May 02, 2016, 08:44:11 PM
by dyol
Normal map in M3d 1.9.1? cyseal 0 543 Last post May 07, 2016, 04:38:21 PM
by cyseal
Have you used the Interpolate method? 0Encrypted0 0 558 Last post July 31, 2016, 06:05:21 AM
by 0Encrypted0
Batch save paolo 0 739 Last post January 15, 2012, 11:05:10 PM
by paolo
Relocated: The Golden Box Nahee_Enterprises 0 1965 Last post March 22, 2010, 07:22:01 AM
by Nahee_Enterprises
how do i load parameter files igfractal 1 1603 Last post July 02, 2013, 11:43:21 AM
by Sockratease
Convergent formulas on Mb3D! DarkBeam 1 649 Last post April 07, 2011, 06:39:22 PM
by DarkBeam
mandelbrot heightmap ifs ? cKleinhuis 1 2798 Last post January 29, 2013, 01:54:04 PM
by DarkBeam
New tutorial for Mandelbulb 3D ziegfrid 1 3716 Last post April 21, 2011, 10:26:25 AM
by DarkBeam
Minor UI request bib 1 566 Last post September 07, 2011, 11:27:04 PM
by Jesse
Skip -> Ambient Shadow Calculation ? Hagem 1 672 Last post August 11, 2013, 01:12:57 PM
by Hagem
M3D animation preview window problems slon_ru 1 752 Last post March 24, 2013, 12:28:37 AM
by Jesse
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