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Author Topic: lets build our own softwere for Qfractals  (Read 1466 times)
Description: Photoshop is really made for photos
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LMarkoya
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« Reply #15 on: August 01, 2012, 12:54:47 PM »

Absolutely true for kids....with a little sophistication it can even have a routine to grap a cam image and instantly fractalize, which would really capture a young mind
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matty686
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« Reply #16 on: August 01, 2012, 10:19:03 PM »

Absolutely true for kids....with a little sophistication it can even have a routine to grap a cam image and instantly fractalize, which would really capture a young mind

very true this is a great idea
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matty686
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« Reply #17 on: August 17, 2012, 03:16:27 PM »

ok good work I saw your script that what I wanted something living breathing and fun that's what you have got
I am so happy  joy joy joy joy joy joy joy joy joy joy joy joy joy Cantor Dance Fractal Smile love love love crazy eyes


jack pot                      I would like to see this get very big  

you can use the interactive part as a thumbnail preview if you can
but I think its cool to put it in the program as a side feature for fun (small window) in ultra fractal they do this
« Last Edit: August 17, 2012, 03:23:51 PM by matty686 » Logged

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matty686
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« Reply #18 on: August 17, 2012, 03:39:49 PM »

oh yes and please remember it should have a transform editor as I said earlier this thing will be better than ultra fractal (no offense)
Kali trust in yourself and by the way remember when this thing is complete I hereby grant you full credit for my ideas why might you ask
because I am more interested in getting this software built than taking credit for it I have watched as the world has struggled to make meaningful things from fractals
while i worked with a simple interface that was fully under my control it deeply saddened me so thats why this software is being built
now we can all express our feelings in fractals like I have done many times its not that regular fractal software can't do this but if you have a visualization in your mind it could
take a life time of coding to get it made with math alone               
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matty686
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« Reply #19 on: November 11, 2012, 05:13:11 PM »

I will be posting some ultra-fractal formulas on this forum soon  they are the keys to the mastery of the art of Qfractal 
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matty686
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« Reply #20 on: November 12, 2012, 10:51:57 PM »

Qfractal basic solver {

; by (sophy-starfire-1 , sophy-starfire-2 and cammy-starfire) together we make up a human formally know as matty686
; based on the work of Samual Monnier, 5.1.99
init:
  z = #pixel
  float arg = atan2(z)
  bool bail = false
  int i = @i
loop:


  i = i + 1

  if i > 1
  z = (1/sqrt(@r)*real(z) + 1i*sqrt(@r)*imag(z))*@twist
  if 0 == 0
    if |z| > 1000000000
      bail = true
    endif
  elseif 0 == 1 || (0 == 2 && i == 2)
    if |z| > 1
      bail = true
    endif
  endif

  arg = atan2(z*@render)

  ; Deal the case where z needs a rotation
  float arg2 = round(@n/(2*pi)*arg)*2*pi/@n

  ; Prevent the "daughter-circle" drawed under the
  ; "mother" one from having babies...
  if round(@n/(2*pi)*arg) == 0 && i > 2
    if arg > 0
      arg2 = 2*pi/@n
    else
      arg2 = -2*pi/@n
    endif
  endif
  ; Rotate the z that need it.
  z = z*exp(-1i*arg2)
  ; Set the future circle center
  ; at the origin
  if 0 == 0
    z = - z + (1 + |@focus|/@s)
  elseif 0 == 1
    z = - z + (1 - |@focus|/@s)
  elseif (0 == 2 && i == 2)
    z =  + z - (1 - 1/@s)
  elseif (0 == 2 && i > 2)
    z = - z + (1 + |@focus|/@s)
  endif
   ;Magnifiy z by s.
  z = @s*z
  endif

bailout:
  bail == false
default:
  title = "Qfractal basic solver"
  helpfile = "none"
  magn = .5
  center = (0.00021,0.0002)
  maxiter = 50
  periodicity = 0
  param s
    caption = "Magnification step"
    default = 1.7
  endparam
  param n
    caption = "Curve Order"
    default = 3.0
  endparam
  param r
    caption = "Twist Parameter"
    default = (1,0)
  endparam
  param focus
     caption = "focus"
     default = (1,0)
  endparam
  param twist
     caption = "spin"
     default = (1,0)
  endparam
  param render
         caption = "render slice"
     default = (1,0)
     endparam
  param i
     caption = "i"
     default = 0
  endparam
}
« Last Edit: November 13, 2012, 01:49:47 PM by matty686 » Logged

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matty686
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« Reply #21 on: November 12, 2012, 10:55:14 PM »

OK so hears the tricky part this formula requires that you render it in stages use the render parameter to get all the slices on different layers  when your done render them all together
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matty686
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« Reply #22 on: November 15, 2012, 01:42:28 PM »

we played with the formula for a while its full of holes   
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