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Author Topic: create axolotl fractal - for university....  (Read 8387 times)
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stereoman
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« Reply #15 on: October 27, 2012, 08:50:52 PM »

It of course doesn't matter but technically you can start your model without ever having a box. It's poly-for-poly-modelling vs. box-modelling.

This is true, but, as you said is simply a technical option... that don´t exist out of the virtual world.
I mean that box-modelling is based in the natural way of drawing, first you do the boxes, then the bigger areas, and finally, the small ones, a natural fractal process.
But it is impossible to model poly-by-poly if you don´t have a well done drawing as a basis, and, of course, this drawing, must have been done as has been said.
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stereoman
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« Reply #16 on: October 28, 2012, 07:32:46 PM »

If the head branches were axo's too (and iterated) that would be interesting. Just scale, translate and rotate the mesh.

You´re right, this is it!
With a bit more work it would be perfect, all the small models should be carefully placed to show his best in a general view, I´ve donde just two iterations, the third would be too small.


* axo-axos.jpg (209.49 KB, 640x480 - viewed 306 times.)
« Last Edit: October 28, 2012, 07:36:10 PM by stereoman » Logged
Alef
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« Reply #17 on: October 28, 2012, 07:39:43 PM »

this is my attempt wink who can do a top view using julias ?!?!
   cheesy
It reminds me of movie by mister Been.
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cKleinhuis
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« Reply #18 on: October 28, 2012, 08:14:40 PM »

this is getting interesting, although i cant see the shape of the axolotl in the head wink
great and thank you for the effort
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cKleinhuis
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« Reply #19 on: October 28, 2012, 08:23:16 PM »

using it for the legs with just 2 iterations would make them look really good
combined with the fractal background a wonderful piece then!
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stereoman
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« Reply #20 on: October 29, 2012, 12:20:28 AM »

A better arrangement.


* axo-axos-2.jpg (76.79 KB, 640x480 - viewed 296 times.)
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stereoman
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« Reply #21 on: October 29, 2012, 12:21:26 AM »

More detail


* axo-axos-3.jpg (85.05 KB, 640x480 - viewed 423 times.)
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stereoman
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« Reply #22 on: October 29, 2012, 12:23:29 AM »

And more, smaller iterations are not visible in a general view at this resolution, for a bigger render more iterations can be added.


* axo-axos-4.jpg (76.98 KB, 640x480 - viewed 296 times.)
« Last Edit: October 29, 2012, 10:40:43 AM by stereoman » Logged
kram1032
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« Reply #23 on: October 29, 2012, 09:19:58 AM »

This is true, but, as you said is simply a technical option... that don´t exist out of the virtual world.
I mean that box-modelling is based in the natural way of drawing, first you do the boxes, then the bigger areas, and finally, the small ones, a natural fractal process.
I won't dicuss this any further beyond this post, since it's way off topic and could become sort of philosophical, but:

The box is made up of polys. You can start with it as a base right away, but in case of drawing, you can't do this. You have to draw the box first.
And that box is made up of lines which are made up of strokes which are more equivalent to polys than to a box.

If you're a sculptor and start with a block of marble or something, then I see how you always "start with a box". But if you're a drawer or painter, there's absolutely no need to do so and even if you do, you first have to draw it.
Of course, you're refering to constant refinement of a given layout. This is true for all arts.
If you model something in 3D, there are some techniques that are typically thought of as "box-modelling" techniques, like subdividing a side of the box and some that are rather thought of as "poly-by-poly-modelling", like extruding a free edge into a ridge over mutliple extrusion steps.

But the reality is, you can only truely differentiate between the two in the beginning. Do you start with nothing (an empty canvas or maybe an edge that, unless you choose to draw mesh grids later, wouldn't even be visible in a render) or do you start with a box (a marble block that you can sculpt into the shape you want).
At some point, and that can come pretty early, if you're an artist with a decent amount of experience, you'll use techniques of either "camp".

Which techniques you think of as superior might heavily depend on the 3D package you use or its supported featureset.
For instance, in Blender3D, not too long ago you didn't have NGons, so working the Box-modelling way was highly limiting. Most users quickly learned that it's just way easier to go for Poly-by-Poly. However, now that NGons are supported and we see a couple of new, really powerful modelling function features (sure to increase quickly), it's much less limiting to do Box-modelling and more and more users will use that.
Even before NGons, there was quite an increase in Box-modellers with the implementation of a sculpt-mode that, by now, is pretty powerful aswell...

Ok, I'm done. I kinda went on a tangent there. All I'm saying is, that even "physical" art can start either way.
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stereoman
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« Reply #24 on: October 29, 2012, 10:13:23 AM »

I won't dicuss this any further beyond this post, since it's way off topic and could become sort of philosophical, but:

The box is made up of polys. You can start with it as a base right away, but in case of drawing, you can't do this. You have to draw the box first.
And that box is made up of lines which are made up of strokes which are more equivalent to polys than to a box.

If you're a sculptor and start with a block of marble or something, then I see how you always "start with a box". But if you're a drawer or painter, there's absolutely no need to do so and even if you do, you first have to draw it.
Of course, you're refering to constant refinement of a given layout. This is true for all arts.
If you model something in 3D, there are some techniques that are typically thought of as "box-modelling" techniques, like subdividing a side of the box and some that are rather thought of as "poly-by-poly-modelling", like extruding a free edge into a ridge over mutliple extrusion steps.

But the reality is, you can only truely differentiate between the two in the beginning. Do you start with nothing (an empty canvas or maybe an edge that, unless you choose to draw mesh grids later, wouldn't even be visible in a render) or do you start with a box (a marble block that you can sculpt into the shape you want).
At some point, and that can come pretty early, if you're an artist with a decent amount of experience, you'll use techniques of either "camp".

Which techniques you think of as superior might heavily depend on the 3D package you use or its supported featureset.
For instance, in Blender3D, not too long ago you didn't have NGons, so working the Box-modelling way was highly limiting. Most users quickly learned that it's just way easier to go for Poly-by-Poly. However, now that NGons are supported and we see a couple of new, really powerful modelling function features (sure to increase quickly), it's much less limiting to do Box-modelling and more and more users will use that.
Even before NGons, there was quite an increase in Box-modellers with the implementation of a sculpt-mode that, by now, is pretty powerful aswell...

Ok, I'm done. I kinda went on a tangent there. All I'm saying is, that even "physical" art can start either way.


We are talking about the natural way for drawing, not about the technical options computers bring, I use 3D model software each day, and I can assure you that if you can´t draw in the traditional way, you will go nowhere in this field, no matter what the computers can do, that´s because 3D software is just a drawing tool.
Excuse my bad english, probably I don´t explain myself clearly enough.
« Last Edit: October 29, 2012, 10:48:09 AM by stereoman » Logged
stereoman
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« Reply #25 on: October 29, 2012, 10:35:59 AM »

using it for the legs with just 2 iterations would make them look really good
combined with the fractal background a wonderful piece then!
I´m not sure about this, rather I think that the full body should be made with the small models to keep coherence.
Therés a feature in some software that does this more or less, to fill a given shape with small instances of itself, but this is rather uneven and would need a lot of work to rearrange the models, moreover, each small model should be made with even smaller ones to be able to explore iterations, you must hand build the fractal before navigating it . This would be really expensive, and probably beyond a personal computer´s reach.
But if there´s a mathematical way, I can provide the model and you and others  can try your skills over the code.
« Last Edit: October 29, 2012, 11:07:45 AM by stereoman » Logged
cKleinhuis
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« Reply #26 on: October 30, 2012, 04:01:38 PM »

here is a wish for what is should look like:


* Axolotl6.jpg (6.61 KB, 240x180 - viewed 274 times.)

* Axolotl7.jpg (10.62 KB, 261x193 - viewed 289 times.)
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cKleinhuis
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« Reply #27 on: October 30, 2012, 04:02:50 PM »

great stereoman, contact me privately, and you can discuss with them private if you want to finish this off with them!!!
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matty686
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« Reply #28 on: January 26, 2013, 02:07:22 PM »

I can complete this challenge   
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cKleinhuis
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« Reply #29 on: January 26, 2013, 02:24:25 PM »

feel free to do so wink consider that this years contest has an axolotl section as well!
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divide and conquer - iterate and rule - chaos is No random!
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