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Author Topic: Trippy Tardigrade  (Read 837 times)
Description: Burning Ship
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panzerboy
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« on: December 11, 2015, 04:38:39 AM »

Hypsibius Hallucinogens by Jeremy Thomson, on Flickr
Real -1.870042993490193559690753776340815906998927450420693223412008199516744836
Imaginary -0.000243356660638393087411683126026485322586690875822037310595839753235426
zoom 4.56719261658E46
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Kalles Fraktaler
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« Reply #1 on: December 11, 2015, 02:25:45 PM »

Nice
I see you have managed to skew it a bit too smiley

You have a really impressive awesome gallery on flickr!
Would have been nice with some descriptions though wink
« Last Edit: December 11, 2015, 02:49:27 PM by Kalles Fraktaler » Logged

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panzerboy
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« Reply #2 on: December 11, 2015, 02:48:42 PM »

I haven't a clue why I rotated it. shocked
Somewhere in the history of exploring I rotated something and it stayed rotated.
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Kalles Fraktaler
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« Reply #3 on: December 12, 2015, 11:16:43 PM »

So you didn't need to stretch it to skew it?
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panzerboy
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« Reply #4 on: December 13, 2015, 12:40:00 AM »

Just a rotation of -25.8074.

Yes I feel somewhat guilty in not giving any details or even bothering to dream up a title in my Flickr gallery.
I live by the shotgun method of fractal design aesthetics. I probably generate at least 1 image every day.
Some may get repeat views as my windows backdrop, the best of those go to Flickr.
So there's a lot of quite ugly pics clogging up my hard drive. embarrass
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Kalles Fraktaler
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« Reply #5 on: December 14, 2015, 09:39:07 PM »

Just a rotation of -25.8074.

Yes I feel somewhat guilty in not giving any details or even bothering to dream up a title in my Flickr gallery.
I live by the shotgun method of fractal design aesthetics. I probably generate at least 1 image every day.
Some may get repeat views as my windows backdrop, the best of those go to Flickr.
So there's a lot of quite ugly pics clogging up my hard drive. embarrass
The ones on your flickr are mostly very nice. I was able to find some of your burning ship Julia by entering the seed as location in kf (both with changed sign) and a too large zoom factor. Then zooming out until the pattern is in sight, often hard skewed, so skewing is also often needed. E.g. "
Plasmonic Router", "Looking up the beanstalk". I failed on one of the coolest though, "Engine Block", but I'll try it more smiley
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panzerboy
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« Reply #6 on: December 14, 2015, 11:58:05 PM »

The ones on your flickr are mostly very nice. I was able to find some of your burning ship Julia by entering the seed as location in kf (both with changed sign) and a too large zoom factor. Then zooming out until the pattern is in sight, often hard skewed, so skewing is also often needed. E.g. "
Plasmonic Router", "Looking up the beanstalk". I failed on one of the coolest though, "Engine Block", but I'll try it more smiley

You need to negate both Julia Seed values. It wont help with engine block. It puts you into a  dense area of vertical lines.
You'd need a skew magnification of maybe 500,000,000 to resolve.
That's a really nice feature of burning ship Julias, they just magically de-skew any burning ship.
Even if you could skew magnify enough it only puts you in a general area, you'd possibly need to explore and zoom to find
a similar structure.
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Kalles Fraktaler
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« Reply #7 on: December 15, 2015, 12:19:22 AM »

How do you know what amount it needs to be stretched?
I doubt it is possible in KF, I often get rounding errors when stretching millions, with pixelation as result...
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panzerboy
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« Reply #8 on: December 15, 2015, 10:30:45 AM »

How do you know what amount it needs to be stretched?
I doubt it is possible in KF, I often get rounding errors when stretching millions, with pixelation as result...
I've done some exploring and found similar to Engine block below, using stretch of 400000000.0000
The behaviour at really high magnifications is interesting. If you're not centred on a miniship structure you get wide pixelation.
Wide pixels on the x axis but y axis remains finely detailed, you can use that to find areas of complexity.
Zooming in to such an area then snaps KF back and you get all the pixels normal width.
At 400,000,000% magnification the slightest rotation results in extreme angles so you cant even use the last decimal point of accuracy.


Code:
Re: -1.74996219396591429736427224282273093330755
Im: -0.000000013422571704219723449896604884291
Zoom: 3.19144591357E16
Iterations: 20000
IterDiv: 0.250000
SmoothMethod: 0
ColorMethod: 0
ColorOffset: 367
Rotate: 0.000000
Ratio: 1440000000.000000
Colors: 0,0,0,255,0,0,255,255,0,0,255,0,255,255,255,0,255,255,0,0,255,255,0,255,
Smooth: 1
MultiColor: 1
BlendMC: 1
MultiColors: 375 0 2,53 0 1,113 0 0,13 0 0,
Power: 2
FractalType: 1
Slopes: 1
SlopePower: 100
SlopeRatio: 40
SlopeAngle: 67
imag: 1
real: 1


* wal710.jpg (155.1 KB, 640x360 - viewed 149 times.)
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Kalles Fraktaler
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« Reply #9 on: December 15, 2015, 03:00:42 PM »

I think it is a fantastic loation, thanks a lot for finding it!
It is possible to edit the kfr file though, and enter a much smaller rotation value than allowed in the dialog.

Sometime soon I will make an animation of this location smiley

The attached image has the following parameters:
Code:
Re: -1.7499621939659142973642936767528583796059
Im: -0.00000001342257170700494655241451016186555
Zoom: 1.3E16
Iterations: 20000
IterDiv: 1.000000
SmoothMethod: 0
ColorMethod: 0
ColorOffset: 0
Rotate: -0.000000325
Ratio: 4000000000.000000
Colors: 139,163,222,150,100,141,6,173,182,19,63,225,188,86,183,249,53,233,66,199,184,216,80,80,
Smooth: 1
MultiColor: 1
BlendMC: 0
MultiColors: 375 0 2,53 0 1,113 0 0,13 0 0,
Power: 2
FractalType: 1
Slopes: 0
SlopePower: 100
SlopeRatio: 40
SlopeAngle: 67
imag: 1
real: 1


* Engine block2.jpg (239.47 KB, 640x360 - viewed 143 times.)
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Kalles Fraktaler
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« Reply #10 on: December 27, 2015, 11:08:35 AM »

I think it is a fantastic loation, thanks a lot for finding it!
It is possible to edit the kfr file though, and enter a much smaller rotation value than allowed in the dialog.

Sometime soon I will make an animation of this location smiley

The attached image has the following parameters:
Code:
Re: -1.7499621939659142973642936767528583796059
Im: -0.00000001342257170700494655241451016186555
Zoom: 1.3E16
Iterations: 20000
IterDiv: 1.000000
SmoothMethod: 0
ColorMethod: 0
ColorOffset: 0
Rotate: -0.000000325
Ratio: 4000000000.000000
Colors: 139,163,222,150,100,141,6,173,182,19,63,225,188,86,183,249,53,233,66,199,184,216,80,80,
Smooth: 1
MultiColor: 1
BlendMC: 0
MultiColors: 375 0 2,53 0 1,113 0 0,13 0 0,
Power: 2
FractalType: 1
Slopes: 0
SlopePower: 100
SlopeRatio: 40
SlopeAngle: 67
imag: 1
real: 1
Herr is the animation to Engine block, stretched amazingly 10 million times!
<a href="http://www.youtube.com/v/M_2Bzfgf73E&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/M_2Bzfgf73E&rel=1&fs=1&hd=1</a>
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