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Author Topic: Rendering Z buffer images in Mandelbulb 3D  (Read 3820 times)
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Gylded_Khakatrice
Forums Newbie
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Posts: 2


« on: October 25, 2011, 02:25:11 PM »

Hi all,
Sorry, asked this question in the wrong place before.  I was wondering how would you render Z buffer images for an animation like you would for a still image? 

Any help would be greatly appreciated.
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Jesse
Download Section
Fractal Schemer
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Posts: 1013


« Reply #1 on: October 27, 2011, 10:23:19 PM »

Is not supported yet...
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Rama
Alien
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Posts: 30



« Reply #2 on: December 30, 2011, 03:09:41 PM »

Thanks for the implementation on the new release.
On that subject. It would be nice to have a 16bit grayscale for the zbuffer.
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