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Author Topic: rise  (Read 4426 times)
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David Makin
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« Reply #15 on: September 17, 2007, 12:27:41 AM »

[i'm not sure what you mean by the genetics, but colouring based on the last steps opens sufficiently many options (angles, velocity, distances, ...).

My genetics algorithm siimply assigns a value to each transform and combines these numbers based on the genetic history (i.e. the most recent transforms) for each point, it's more rigid in form than using the locations or positions or angles etc.  but can be useful - e.g. if only the final transform is considered for each point then your colouring seperates the object into the final genetic areas/volumes.
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lycium
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« Reply #16 on: September 17, 2007, 12:31:20 AM »

i see. that's pretty much how the flam3-colouring algorithm works, and i notice now that it shares the "genetics" term... how did i miss that? tongue stuck out
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David Makin
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« Reply #17 on: September 17, 2007, 03:53:50 AM »

Also tried an anim of a 4-sided Sierpinski Pyramid:

<a href="http://www.youtube.com/v/1m5rFdpI3GM&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/1m5rFdpI3GM&rel=1&fs=1&hd=1</a>
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The meaning and purpose of life is to give life purpose and meaning.

http://www.fractalgallery.co.uk/
"Makin' Magic Music" on Jango
lycium
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« Reply #18 on: September 17, 2007, 04:16:50 AM »

looks interesting, youtube is pretty brutal with the compression though Sceptical
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