Logo by Trifox - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit us on facebook
 
*
Welcome, Guest. Please login or register. April 20, 2024, 08:22:21 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: background picture in Mandelbulb3d?  (Read 4700 times)
0 Members and 1 Guest are viewing this topic.
slon_ru
Iterator
*
Posts: 167



WWW
« on: April 29, 2011, 07:59:31 PM »

What kind of format do i need to be able to use background picture at your software, so i can keep all the original proportions without deformations?
Polar coordinate? Panorama ? HDRI?
Thx!
(sorry my poor english)
« Last Edit: April 29, 2011, 11:16:33 PM by slon_ru » Logged

tomot
Iterator
*
Posts: 179


WWW
« Reply #1 on: April 29, 2011, 10:25:55 PM »

1. I use .jpg
2. I don't know if HDRI is going to provide any added lighting information to the rendered scene.
3. You can't position the background image, to a particular location, such as an envelope, so its best to have both output and background the same size, unless the background is less important.
Logged
Jesse
Download Section
Fractal Schemer
*
Posts: 1013


« Reply #2 on: April 29, 2011, 11:06:54 PM »

For the sphere projection, the x and y pixelcoordinates of the image are like geographic longitude and latitude.
So the full width of the image covers 360 degrees, the full height 180 degrees.  Poles are the top and bottom full width.

I just see that it not very clear what program you actually mean, what i said is for mandelbulb3d, mandelbulber is another program...
« Last Edit: April 29, 2011, 11:08:58 PM by Jesse » Logged
slon_ru
Iterator
*
Posts: 167



WWW
« Reply #3 on: April 29, 2011, 11:19:49 PM »

THX!
Logged

tomot
Iterator
*
Posts: 179


WWW
« Reply #4 on: April 30, 2011, 12:24:15 AM »

For the sphere projection, the x and y pixelcoordinates of the image are like geographic longitude and latitude.
So the full width of the image covers 360 degrees, the full height 180 degrees.  Poles are the top and bottom full width.
This following might benefit those creating 3d fractal videos:
The problem with a polar/sphere projection is that the opposite sides of the image get squeezed into a very small area. the following procedure will correct this problem, and create a smoother polar/sphere projected image.

1. Open your image in Photoshop.
2. Scale it up 2-4 times bigger.
3. Go to Filter->Distort->Polar coordinates
4. Select Rectangular to Polar.

Note how the image looks weird. The crap in the middle is how the north pole would look on your sphere.
Paint over this using the Clone Brush or whatever tool you wish to get rid of the seams.
Now to do the south pole.

1. Go to Filter->Distort->Polar coordinates
2. Select Polar to Rectangular.

This restores the image to normal.

1. Go to Image->Canvas->Rotate->Flip Vertical
2. Go to Filter->Distort->Polar coordinates
3. Select Rectangular to Polar.

You are now looking at the south pole. Paint over the seams.
Now convert back to normal.

1. Go to Filter->Distort->Polar coordinates
2. Select Polar to Rectangular.

And finally, rescale your image back to it's original size.
The reason you scale it up, is because the polar transforms tend to reduce the resolution in some areas of the image, so that compensates for it. You now have an image which looks smudged along the top and bottom, but this is correct, because those areas will had been squeezed into a much smaller area. A Beer Cup
Logged
Don Whitaker
Conqueror
*******
Posts: 133



KitchenDon
WWW
« Reply #5 on: April 30, 2011, 03:53:58 AM »

Thanks for the step by step, tomot. I'd figured that Polar Coords distortion would be handy for the spherical backgrounds, but hadn't yet managed to get a full, clean pic.  Just what I needed. smiley
Logged

My digital creations: let me show you them
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Background Pics Mandelbulb 3d The Rev 2 2138 Last post October 21, 2010, 06:06:16 PM
by Jesse
Using a picture for background Mandelbulb 3d Sfumato 4 6286 Last post August 07, 2011, 01:09:29 PM
by Sfumato
png sequence or avi as background pic in Mandelbulb3d? Mandelbulb 3d slon_ru 2 1699 Last post November 11, 2011, 10:16:32 PM
by slon_ru
Picture In Picture Images Showcase (Rate My Fractal) Kali 1 1935 Last post March 13, 2012, 01:08:43 PM
by Dinkydau
background picture Help & Support new339 0 308 Last post July 26, 2015, 07:33:35 PM
by new339

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.275 seconds with 25 queries. (Pretty URLs adds 0.007s, 2q)