The Mset from this is a bit screwed up. Doesn't look way too great. I've figured out what I believe will be considered a canonical grail 3d Mset, but can't implement it in Chaospro without doing tons of unnecessary work, this one is a LOT easier. Once I find a decent program that lets me calculate by x-planes, I think we'll have the mset. If you're curious about my hypothetical mset, we can start a new thread- but I can't render it in ChaosPro. Update: Mset is good. Just have to use 1/2 pixel values or it gets too crazy. Very similar to the julia, although a bit more wild. Playing with higher n z^n for a bit. Will get back to z^2 later...
One problem with the Mset- too much detail increase per iteration... probably have to play with bailout. In addition, for whatever reason, Julias require lower resolution than Mandies to be crisp (because the pixel seed is used less!). Also, adding in the y and z pixel values stretches it in places, not as bad as a regular mandy, but it's not as uniform and fractally.
I'm having the best luck with julia type pixel initiation, setting the first part's julia seed to -.5,-.5,-.5 (I'll explain this later, if anyone is going to try and implement the formula), then adding in 2/3rds (.66) of the x pixel component after the second calculation. I picked 2/3rds because I like it the most... for now, also I believe that the length of the Mag x XYZ fractal is about 1/sqrt(2) shorter than the mset... so 2/3rds is close... probably should change it to sqrt(.5), ehh??
If you use the total x component, you get the stalky thing that Kraftwerk commented on.
So. here are a couple more- the first one cracks me up, and has some grail like features- it's on the main stalk leading down the -x axis. Funny as hell... the next ones are from the elephant valley section, the first being a zoom into the frilly part to confirm it doesn't behave like a Mandy and lack cool fractal details (it has details), the second being a zoom into a hole off of elephant valley, took a left turn, zoomed into another hole, and started to find twisty interconnected stuff at iteration 9!! (well, much more zoomed, and more iterated- will post the bit of twists (image 4) when it's done calculating).
Ok.. here is that 9 iteration one. There are 2... same image, different coloring... dunno... I think the bluish is better, you can see how the stuff is interconnected here in the elephant valley...
Now, you can set it to the actual x-axis pixel value, and get this nice stalk thing at the end, and I assume you can find the spherical parts back towards where seahorse valley is. The x-pixel/sqrt(2) one has slightly stretched spheres towards the stalk, but once again I assume they are more spherical back towards the valley. X-pixel*.66 has spheres right up the stalk... but it doesn't have those stalky stalks... soooo... The last one is a deeper zoom into the elephant valley from earlier.
Stalk:
Somewhere in elephant land: