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Author Topic: Cuda-based flame fractal generator  (Read 9728 times)
0 Members and 1 Guest are viewing this topic.
Rychveldir
Guest
« on: December 06, 2010, 09:23:33 AM »

Hello!

I've been reading these forums for a few months and recently I've discovered a new program: Fractron 9000. It uses Cuda/OpenCL to calculate fractals on the GPU instead of the CPU. As you can imagine it's very fast. On my GTX 470 I can basically real-time edit and transform a flame fractal at 1920x1080 full HD! It's about 4x faster than my i7-950!! Even on my notebook with a fairly old GPU it's a LOT faster than Apophysis...

http://fractron9000.sourceforge.net/

This is where you can downlaod it. The functionality is similar to Apophysis, but simpler. You can't do quite as much. But it's still worth a try!
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cKleinhuis
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« Reply #1 on: December 06, 2010, 11:37:13 AM »

great program, but it is using OpenCL cheesy

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divide and conquer - iterate and rule - chaos is No random!
Hypnogems
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« Reply #2 on: December 09, 2010, 02:37:50 AM »

Hi Trifox...

What exactly is Open CL and how does it differ from Open GL?
I'm just about to start playing with Fractron 9000 again...
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Rychveldir
Guest
« Reply #3 on: December 14, 2010, 01:39:21 PM »

You are correct, it uses OpenCL, but also can run on  Cuda. That's how I found it when googling smiley
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cKleinhuis
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« Reply #4 on: December 14, 2010, 04:03:09 PM »

ah, ok

@hypno opengl is a general abstraction layer for aceccsing a graphics card for displaying 3d graphics, opencl or cuda is an abstraction layer
for running programs on modern gpu cores, providing decent api abilities, like classes/functions/variables directly on a gpu!
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divide and conquer - iterate and rule - chaos is No random!
reallybigname
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reallybigname reallybigname
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« Reply #5 on: December 14, 2010, 11:35:35 PM »

Yeah, I just tried it the other night, using my ATI Radeon HD 5830.  And, yes, its super fast!  But, only 2D afaik...   sad

I'm messing with boxplorer for realtime 3D!
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3dpete
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« Reply #6 on: January 02, 2011, 01:28:38 AM »

I'm about to get a new system specifically for Cuda rendering in 3dsMax, just wondering if Mandelbulb3D can or will be able to take advantage of GPU rendering?
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matty686
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« Reply #7 on: March 05, 2012, 05:15:43 PM »

oh dude this is wicked  cheesy

i love the handle thingys
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open-source rocks
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