Hi
I am new to this forum and still fairly new to 3D fractal rendering and this impressive software (quite addictive - I wish I had more time). I have have been rendering fractal images on and of for about 20 years (starting with fractint and later using ultrafractal), and I also have a basic understanding concerning complex number math. However, I don't understand much about the concepts of raytracing.
Having said that, is somebody here able to help me getting rid of rendering artefacts? I have tried a lot of different settings for the diverse calculation parameters, but generally the artefacts simply move to other parts of the image. My best bet so far was to disable the "Vary DE stop on FOV" button
The artefacts are solid-looking planes with fragmented edges as shown in the example image (partial zoom)
Mandelbulb3Dv16{
J.....K0...r3...O/....M....AzOG9zdQ6.1.......U/EQZKDk8u6U.gBm85Fcf/6.LTDw9pX840k
................................Wc7zSk0Dy.2........Y./..................I/2.....
.................QE/3....6k69...12....E/.....Inf3a66MvjD.QEq0l4E...s.pAnAx1....Q
/7....kD....1..........wz.......................................................
........jg5wKljtJwXP7I0JVrvwyG4vvrOJANjDmEfbt2Hdxv1q1Tf47i/2zs1UhL6Krqkjoh7INuIl
4vP4J9XysHv1zYwywBJuI1lD......YdE...I3....................E.....................
..............................nxDC.krzs.EVzX1.CyDC.Qtzs..czX1.dyDC..............
................/..........U..6.B/...U0...UB....h....6/...EA....5/...I1....UM016
...U.0kEnOvwcqlx.gYmw9eO0.6.0c..U1Cs.El18XGQeGyDjvIRhrVAkz1............28.kFrA0.
FWb96aAIVzvh1se7Umvxz0...........6U0.wzzz1................................E.0c..
zzzz.................................2U.8.kzzzD.................................
/6U0.wzzz1...................................2CcN/UvNP6.eeWCNq0.yRii.EJJUk1f..XR
S1.mx3CcN/UvNP6.QsLsUa3.ibhV..bTV1OK.sSq40.ly3CcN/UvNP6.MwLsUa3.ibhV.kqTV1OK.sSq
40.kz3CcN/UvNP6...EsUa3.eeWCNq0.IJ36wk8.wyLsUa3.................................
E....6....E.....2....A....EEh3aSdtqNU6oPs/UQ..........................k/9.......
.....................NaNaNaNaNyD........kz1.....................................
................................................................................
.....................2...../....1....2IPVdLOiR460x4S............................
.Qk0.........................UzjOaNaNaNaty1........../..........................
................................................................................
................................}