Logo by Pauldelbrot - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. April 19, 2024, 06:08:48 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1]   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Rendering Heightmap - How to best do it ?  (Read 3186 times)
0 Members and 1 Guest are viewing this topic.
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« on: October 21, 2010, 05:06:04 PM »

i am wondering if there is one single program which can easily create a heightmap image of a map,

- i saw that fractint is able to do it, but i couldnt find a method to actually HOW to do it

- i could write an opengl heightmap render but do not have fun to do it

- there is terragen, a landscape renderer for heightmaps, a bit over the top, i do not want photorealistic results, just plain rgb heightmap rendering

- povray - i know it can do it, but enormous complex to set up

so, has anyone here created a heightmap rendering without programming a single line by itself ?

or do i have to write my own plain heightmap renderer sad

Logged

---

divide and conquer - iterate and rule - chaos is No random!
David Makin
Global Moderator
Fractal Senior
******
Posts: 2286



Makin' Magic Fractals
WWW
« Reply #1 on: October 23, 2010, 02:24:27 AM »

Maybe one of Terry Gintz' programs will do heightfields ?

If you don't need output for actual rendering as realworld solid 3D objects then I (like Jos) have a WIP formula for UF/(ChaosPro) that allows heightfield rendering of a few formulas in UF but mine's in a bit of a mess atmo and not really suitable for public consumption, but if you're getting desperate I can try and tidy it up a little and send you a private copy if you like ?

I just remembered - Ron (Barnett) rendered some heightfields too - maybe his formula is in the UF formula database (probably in reb.ulb).
« Last Edit: October 23, 2010, 02:26:02 AM by David Makin » Logged

The meaning and purpose of life is to give life purpose and meaning.

http://www.fractalgallery.co.uk/
"Makin' Magic Music" on Jango
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #2 on: October 23, 2010, 02:45:40 AM »

thank you, i will check the database
Logged

---

divide and conquer - iterate and rule - chaos is No random!
fractalrebel
Fractal Lover
**
Posts: 211



WWW
« Reply #3 on: October 27, 2010, 11:26:02 PM »

I have a formula called mesh raytracing, but it can't do deep zooms. I am working on fixing that, but I suspect it isn't a quick fix. This may be a case of going back to the drawing board and starting from scratch.
Logged

cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #4 on: October 27, 2010, 11:56:12 PM »

i dont want to do deep zooms, i just want to create an image showing height map rendering version of the mandelbrot, is that mesh raytraycing in the formula database ?
can you provide an example?
Logged

---

divide and conquer - iterate and rule - chaos is No random!
JosLeys
Strange Attractor
***
Posts: 258


WWW
« Reply #5 on: October 28, 2010, 12:28:06 AM »

You want something like this?
If so, plse contact me privately


* FHF_096L.jpg (89.39 KB, 1000x667 - viewed 291 times.)
Logged
visual.bermarte
Fractal Fertilizer
*****
Posts: 355



« Reply #6 on: October 28, 2010, 02:37:48 PM »

maybe a 3d sw?
Peacock? > http://www.aviary.com/blog/posts/aviary-introduces-browser-based-terrain-generation
Logged
omegafold
Forums Newbie
*
Posts: 4


« Reply #7 on: September 30, 2017, 09:29:49 PM »

I just feel like adding that there is an artificial method for doing so much more than just height map adjustment.
What you do is rotate the camera about a point in your fractal, saving atleast maybe 30 images to make what will become a 3d object map you can make in Blender, automatically.
This way you can take whatever parts of the fractal that suck , and delete, or you can multiply objects, deform them in any way, add faces to fill, even make them deform as bouncy objects in animations. Make them crumble apart. Pretty much anything. They can get up and walk away!
If I get the time I'll do something to this effect in an H.R.Geiger style. Maybe have little fractal babies being born out of sludge, grow up, walk, head swells up with light then explodes.
Logged
Adam Majewski
Fractal Lover
**
Posts: 221


WWW
« Reply #8 on: September 30, 2017, 10:31:25 PM »

https://www.math.univ-toulouse.fr/~cheritat/wiki-draw/index.php/Mandelbrot_set#Normal_map_effect
Logged
Pages: [1]   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
heightmap rendering in ultrafractal ? UltraFractal cKleinhuis 5 6903 Last post November 23, 2010, 04:39:24 PM
by fractalrebel
mandelbrot heightmap ifs ? Mandelbulb 3d cKleinhuis 1 6021 Last post January 29, 2013, 01:54:04 PM
by DarkBeam
Buddhabrot as heightmap Landscape/Terrain Generation Alef 0 5665 Last post May 15, 2013, 09:00:22 PM
by Alef
heightmap geometry injection - (with parameters) Mandelbulb3D Gallery « 1 2 ... 7 8 » m2001 105 42949 Last post May 09, 2016, 09:00:39 PM
by rama1

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.145 seconds with 24 queries. (Pretty URLs adds 0.007s, 2q)