Here is a better patch than the previous patch. This also fixes the problem with the progress bar (I believe).
I have locked at this patch. I will implement it. Thanks
when an image is rendering, at what point does it trigger an update? Is it when it's calculating the ambient occlusion or should I just hold off until it finishes rendering just to be on the safe side? (I kind of know the answer to this...but my patience -- or lack thereof -- gets me in trouble...)
Update of image is triggered by some smart timer. Trigger period equals time needed to update image multiplied by 50. It means that refreshing of image takes less than 2% of CPU time. When Screen Space Ambient Occlusion is activated, then time needed to refresh the image is longer and also refresh period is longer.
I understand how the anims work, settings wise, but was just wondering about storing the fractal type in the settings, since my big confusion there was saving the keyframes for a Polynomial Power 2 and after closing the program and coming back to it, loading the keyframes it showed the PP2, but rendered the Trignometric.
Fractal type, colors palette, texture file paths, etc.. after pressing
Render animation are the same as was set in user interface before starting of rendering. Those settings are not got from keyframes. As I write before, please always prepare some settings file with all global settings for animation and load it before starting rendering. In timeline window there are visible different types of formulas, because each keyframe file is loaded as independent settings. But during rendering animation the program can't morph fractal type and this parameter program takes from actual settings visible in GUI.
One question, how can I zoom out? All three mouse buttons seem to zoom in.
Now there are only two ways to zoom out.
1. Use undo button to come back to older view
2. Type higher value in "Closeup (zoom)" edit field
3. Use Backward button. This button works only when before was used Forward button
I will try to do zoom out by right mouse button in next version of Mandelbulber.