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Author Topic: Pixel City - Procedurally generated city  (Read 1848 times)
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ker2x
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« on: May 13, 2010, 01:41:56 AM »

<a href="http://www.youtube.com/v/-d2-PtK4F6Y&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/-d2-PtK4F6Y&rel=1&fs=1&hd=1</a>


very very good, really  shocked
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
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reesej2
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« Reply #1 on: May 13, 2010, 02:03:48 AM »

That is really amazing. Wow.
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cKleinhuis
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« Reply #2 on: May 13, 2010, 02:05:32 AM »

i have seen it before, and it really is well done!
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divide and conquer - iterate and rule - chaos is No random!
cbuchner1
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« Reply #3 on: May 13, 2010, 02:56:21 PM »


This should be added to FlightGear, an open source flight simulator. Only 50 hours in the making? I salute.


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