finished off my first entry, not sure if there'll be more (lots of coding atm). hopefully i can put some new 3d fractals together before the end of the month :)
edit: finished off another; linking here rather than embedding since it's large. if it's somehow too large for comfort i can provide a smaller version (or you can use a high quality resizer such as irfanview or photoshop etc), and if it's too small i have a super smooth 15392 x 9632 version :P
edit2: last one added, and some info on how i made them. i have a feeling that posting my entries now will make them more "ho hum" by the time the judging happens :/
edit3: hot damn, i'm some kind of moron, mistaking euler for euclid!
edit4: euclid is no longer being entered
sniff, replaced with "a deepness in the sky".
red room:
http://www.fractographer.com/wip/redroom.pngdreamscape:
http://www.deviantart.com/deviation/42886472/a deepness in the sky:
http://www.deviantart.com/deviation/43245472/euclid:
http://www.fractographer.com/wip/euclid.pngetch:
http://www.fractographer.com/wip/etch.pngtechnical details:
the first two are made with my 2d ifs app, lovingly/stupidly named "ham and mustard" (you can get some executables here:
http://fractographer.com/binaries). they're made with multiple near-analytically antialiased (very smooth) layers, and everything is hardwired into the code for now :/ one day i want to add a gui and various other usability features for a proper release.
the last entry, a deepness in the sky, is made with my 3d ifs app, which is currently nameless :( a great deal of mathematical/numerical analysis went into obtaining the "sketched" look while still being able to scale the resolution (more info in my later comments). most of the computational effort went into the extremely high quality postprocessing (all done in my application, no photoshop etc - i can readily produce an exe should this claim be challenged ;) which i'm currently making ~1000x faster to scale to the high supersampling rates employed by the newer, smoother variation i'm currently rendering. however, i really like the gritty look in the original so i've decided to submit it instead of the other version.