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Author Topic: General Question About Animating in UltraFractal  (Read 3948 times)
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cKleinhuis
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« Reply #15 on: March 25, 2010, 09:56:03 PM »

ok, then in about 60 more rendering hours i will have my first bulb video ready cheesy


for the case that it is too fast ....

exists there a software to blend over the zoomed images that are to far away?
perhaps i will write my own, and enter it to the compo when i have created a smooth flight ... taking 5 minutes cheesy

cheerio
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Sockratease
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« Reply #16 on: March 31, 2010, 05:55:19 PM »

Well...  It took a while, but I finally heard back from Frederick Unpronounceable!

It is confirmed that UF only saves data to render images in it's temp folder - no actual images.   police  police

But he agreed that this is cause for concern and said he would change it to render images as soon as they are ready to be rendered in a future update!!   afro  embarrass

 champagne toast

See?  It pays to complain when you know you have a valid complaint!!

And yes, I did wait to calm down.  My letter expressed umbrage  fiery , but was civil and polite about it  :smiley
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JosLeys
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« Reply #17 on: March 31, 2010, 06:17:56 PM »

I've always known Frederik to be very responsive, both to genuine bugs or shortcomings and users' whish lists!
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bib
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« Reply #18 on: March 31, 2010, 06:25:54 PM »

Cool !

And what about the bug I noticed regarding the preview window that does not match the current paramters when in a middle of an animation? (the preview displays the modifications based on the parameters of the first image of the animation) cheesy... no big deal, there is a workaround... wink
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David Makin
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« Reply #19 on: April 01, 2010, 02:33:54 AM »

Cool !

And what about the bug I noticed regarding the preview window that does not match the current paramters when in a middle of an animation? (the preview displays the modifications based on the parameters of the first image of the animation) cheesy... no big deal, there is a workaround... wink

If that's the bug I think you mean then I mentioned it to Frederik and it's fixed in the next update.
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