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Author Topic: 3D fractal worlds for Oculus VR.  (Read 23433 times)
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alexl
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« on: August 09, 2017, 10:30:37 PM »

Today I launched my first commercial VR application for Oculus headset:
https://www.oculus.com/experiences/rift/1510802952325841/

If you already have the Oculus Rift - take a look, the first three worlds are free.
If you do not have a helmet yet - you can just look at the pictures.   wink

I would be grateful if you would spread this link, because the commercial success of this project would allow me to continue to do my art in the future. smiley
« Last Edit: August 10, 2017, 01:41:58 AM by alexl » Logged

lycium
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« Reply #1 on: August 10, 2017, 02:39:03 AM »

From the description: "Prepare for a journey to places unlike anything you’ve ever seen before!"

Uhhhm, except if you're from Fractal Forums, where the formulae actually come from :"D


I only have a DK2, will this work with that? Pretty keen to check out some VR stuff finally!
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alexl
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« Reply #2 on: August 10, 2017, 07:00:39 AM »

where the formulae actually come from :"
Do you want to look at the source code of the shaders? No problem - send me private message.
« Last Edit: August 12, 2017, 08:38:09 PM by alexl » Logged

alexl
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« Reply #3 on: August 10, 2017, 07:07:01 AM »

I only have a DK2, will this work with that?
smiley
I don't know. It was tested only with Oculus Rift.
Try - it's free. smiley
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Chillheimer
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Just another fractal being floating by..


chilli.chillheimer chillheimer
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« Reply #4 on: August 11, 2017, 04:45:19 PM »

never mind the nagging alexl! you don't need to credit every inventor all the time. or should he also point out the idea for moving images came from Eadweard Muybridge? I mean everything is based on that!
it's called marketing. and it's totally okay doing this. 90% of population actually never have seen such images.
how about we wish alexl best of luck and help him spread this instead claiming the fame for the house some people once gathered to think up some formulas?

great project! does it work in realtime, or is it a prerendered flight?
my dk2 has been gathering dust here (and installation sucks so much, I hardly dare to try again, with all the new compatibility-issues).
do I need the controllers, or does it work without, just keyboard/mouse?
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alexl
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« Reply #5 on: August 11, 2017, 09:30:43 PM »

does it work in realtime, or is it a prerendered flight?
It is real time.  You can move in these VR worlds by remote controller. The whole stereoscopic image (16Kx8Kx2) creates 1-3 sec (GTX1080), but the part of the image in front of you is ready in 200 msec, so you can move relatively quickly.

Quote
do I need the controllers, or does it work without, just keyboard/mouse?
I think you cannot run this app without Oculus Rift. As far as I know, the DK2 is not compatible with new Oculus build.
Oculus has a promotion offer now and the whole kit (headset, all controllers etc.) costs around $450 (https://www.oculus.com/rift/)
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trafassel
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trafassel
« Reply #6 on: August 12, 2017, 12:49:38 AM »

On my computer (Nvidia, Windows 10) the application does not run.

At start there is a window with title "VR_player" and error message "D3D12CreateDevice failed". After click on [ok] the program ends.

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alexl
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« Reply #7 on: August 12, 2017, 03:57:59 PM »

On my computer (Nvidia, Windows 10) the application does not run.
At start there is a window with title "VR_player" and error message "D3D12CreateDevice failed". After click on [ok] the program ends.
Hmm ... Very strange. This app was tested by me and Oculus QA on NVIDIA and AMD platforms. What video card did you use?
This message means that the DX12 video device can not be created. So the problem is not in the application, it's something wrong with OS / driver.
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trafassel
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trafassel
« Reply #8 on: August 13, 2017, 05:59:51 PM »

Nvidia Geforce GTX 660 Ti.
A little bit outdated, but all other Oculus Rift applications runs without errors.
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alexl
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« Reply #9 on: August 13, 2017, 07:56:06 PM »

Nvidia Geforce GTX 660 Ti.
A little bit outdated, but all other Oculus Rift applications runs without errors.
Most of Oculus apps use DX11, this one - DX12... but 660 is DX12 compatible, so I don't know what is going one on your PC.
Maybe it need to update the drivers?
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alexl
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« Reply #10 on: August 22, 2017, 09:29:17 PM »

Nvidia Geforce GTX 660 Ti.
A little bit outdated, but all other Oculus Rift applications runs without errors.

I found that the GTX 660 does not support the full functionality of the DX12, but it can still work with my application.
I changed the parameters for creating a device from DX12 to DX11 and tested it with my old video card (Titan Black) that showed the same error as yours. The application began to work. So I updated the build in the Oculus Store.
« Last Edit: August 22, 2017, 09:38:45 PM by alexl » Logged

trafassel
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trafassel
« Reply #11 on: August 23, 2017, 07:20:50 PM »

It works now.
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Defenderhidzer
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« Reply #12 on: September 18, 2017, 05:38:24 AM »

How does this perform with a GTX 700 series? I have a 760 running DX11 (i believe)
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