Direct render from the FractaloScop.
Trying some new tricks to be able to enhance quality within the same shader code.
Average render time was 2.6 seconds per frame.
(2560x1440, antialiasing, uncounted
* reflections, false light and simple motion blur)
https://www.youtube.com/v/rVt6r1GWUpk&rel=1&fs=1&hd=1But you can still see some artefacts where the geometry is too thin.
On the other hand this fractal is also flyable live at 20+fps (of course at only fullHD resolution, no antialiasing and one reflection)
*: by uncounted reflections I mean that the engine is reflecting till the limit of ray steps is hit (or distance) and not by the count of reflections itself