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Author Topic: Calcyman's Idea (2D)  (Read 13448 times)
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kram1032
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Posts: 1863


« Reply #75 on: May 02, 2010, 02:16:09 AM »

Ok, here you go:

http://kram1032.deviantart.com/art/Firey-Kapoera-162620564

While it's still a bit noisy, I'm very happy with how it looks smiley

I guess, higher bailout values would have made it more clear. for such complex-behaving functions which cycle between + and - infinity in a rather high frequency, you most likely need WAY more iterations to get "close" results and definitely no bailout radius, as even a point close to infinity could suddenly jump back to near zero...
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stigomaster
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« Reply #76 on: May 02, 2010, 12:24:30 PM »

Really a dramatic gradient, I would not like to encounter that in a dark alley! I mean, it has eyes, right? It's not just me? undecided
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kram1032
Fractal Senior
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Posts: 1863


« Reply #77 on: May 02, 2010, 12:45:13 PM »

Well... Way before you encounter it, you'll see its glow, so it should be rather easy to avoid. - Except it only glows while attacking^^

There are many ways to interpret those images. I actually thought about it was two humanoids, doing breakdance or kapoera or something.
While... on fire....

Btw, you said dramatic gradient. Probably it is... The noise level was already less prominent but I pushed the contrast a bit to see fainter details better. And as a down-side, noise too^^

I actually wonder, what could be done with the image data, if you interpret the orbit map as an HDR-image... It should be possible to get way more detail out of it, without cutting off the upper end. I probably slightly did so here in the very bright areas but for the details, visible at this resolution, the losses should be rather minimal.
(Of course the smaller details, which need forever to show up tongue stuck out should be cut off that way^^)

If you look at it on dA and download it, you can see it at a resolution of 1680*1018, btw...
« Last Edit: May 02, 2010, 01:11:59 PM by kram1032 » Logged
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