This one sounds really interesting
I watch with interest.
hahah.. overloads my little old GPU. It's.. something a bit new. Needs to be ported to M3D so I can do some neat renders with Pine Tree, combined with it.
BTW: Why const float pi=2.*1.570796326794897; instead of simply 3.14.....?
Ohh.. sheesh. That was me being too lazy to grab Pi to a few digits when I already have pi/2.
Summary of Mag Transforms, I needed to put in some code to catch exception zero errors and wonder why .frags and m3f files don't seem to need them?
frags avoid them for the most part- although if you look straight on down the z?? axis of certain things, they disappear. I was thinking maybe it's a division by zero thing.
I used to have to catch /0 in ChaosPro too... it's nice not to worry about it.
With DE I found T1 worked with DeltaDE, logDe and linear DE
T2 with LogDE and Delta DE
The T3,T4 & T5B were all DeltaDE only. That is when running them by themselves to bail out. When you run them for a single iteration amongst other transforms, the image deteriorations is a lot less.
Hmm.. I don't know. I usually use them mixed once or twice with other transforms anyway- I find that even if you brute force render (no DE), applying T2+ too many times rips the fractal apart. Just every 2-4 iters.
Same with the unspheric/spheric transform. I like doing it every few iters.
Have fun with them. It's cool to have the cubes in the Mandies... In fact, we can make the old school 2d Mandelbrot squarey every 3 or 4th iteration with them too.
I don't know that I've seen that before. hmm...