|
3dickulus
|
|
« Reply #1 on: August 22, 2015, 01:17:37 AM » |
|
|
|
|
Logged
|
|
|
|
Patryk Kizny
|
|
« Reply #2 on: August 22, 2015, 11:14:46 PM » |
|
Thanks! Glad you liked it. That's just a teaser before going full pace. We made this shot rock today with stedicam, rollerblades and A7s with Shogun recorder. Full version is going to have 2:30 length.
|
|
|
Logged
|
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|
|
|
Caleidoscope
|
|
« Reply #3 on: August 23, 2015, 02:35:09 PM » |
|
Wow, that is quite an animation. Very good quality and it makes it realistic with the 'walking camera' Something scary is just growing and moving through this ? museum. I'm afraid I would leave quietly from the side entrance Really well done!
|
|
|
Logged
|
"Today you create the memory for tomorrow, be sure to make it a good one"
|
|
|
Patryk Kizny
|
|
« Reply #4 on: August 24, 2015, 07:53:48 PM » |
|
|
|
|
Logged
|
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|
|
|
cKleinhuis
|
|
« Reply #5 on: August 24, 2015, 08:43:38 PM » |
|
very cool how you match the shadow and the floor with the orinal lighting!
|
|
|
Logged
|
---
divide and conquer - iterate and rule - chaos is No random!
|
|
|
3dickulus
|
|
« Reply #6 on: August 25, 2015, 02:38:33 AM » |
|
nice! finally! someone is documenting random fractal alien incursions me thinks something is missing from the credits like maybe FractalForums.com?
|
|
|
Logged
|
|
|
|
Patryk Kizny
|
|
« Reply #7 on: August 25, 2015, 03:33:37 AM » |
|
Thanks! In the vimeo description: If I have seen further, it is by standing on the shoulders of giants Huge thanks to the community at fractalforums.com for invaluable support. In the next one I'll add it on the movie.
|
|
|
Logged
|
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|
|
|
3dickulus
|
|
« Reply #8 on: August 25, 2015, 05:24:29 AM » |
|
just watched from the link so I missed that aside: I note the that error text gets embedded in the compiled shader binary, this may contribute to odd behaviour, if, while compiling, the errors make the size of the binary grow beyond the limit. it might be a good idea to nail them down. select menu item Edit->Shader Asm extracts all text from the compiled binary edit: i meant the warnings not the errors
|
|
« Last Edit: August 25, 2015, 05:52:59 AM by 3dickulus »
|
Logged
|
|
|
|
Patryk Kizny
|
|
« Reply #9 on: September 08, 2015, 01:32:02 PM » |
|
|
|
|
Logged
|
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|
|
|
|
Patryk Kizny
|
|
« Reply #11 on: September 09, 2015, 10:48:02 AM » |
|
I took your suggestion and re-rendering. It eats children. That makes a better story.
|
|
|
Logged
|
Visual Artist, Director & Cinematographer specialized in emerging imaging techniques.
|
|
|
mclarekin
|
|
« Reply #12 on: September 10, 2015, 11:39:28 PM » |
|
It keeps getting better and better Would like to see more shots with fractal shadow moving along smooth floor or wall. The shadow interplay makes it appear more real imho. What you have achieved so far is impressive. Look forward to more from you. BTW OpenCL in Mandelbulber v2 is yet to be implemented. I love the speed of Mandelbulber v1.21 OpenCL, but as Buddhi and Zebastian are the only two programmers currently working on the project, I have to be patient ( I hate being patient.) LOL
|
|
|
Logged
|
|
|
|
cKleinhuis
|
|
« Reply #13 on: September 10, 2015, 11:50:09 PM » |
|
I have to be patient ( I hate being patient.) LOL
lol, you are the patient
|
|
|
Logged
|
---
divide and conquer - iterate and rule - chaos is No random!
|
|
|
mclarekin
|
|
« Reply #14 on: September 11, 2015, 01:15:32 AM » |
|
lol, you are the patient Never a truer word said in jest.LOL, The way Buddhi and Zebastian had to nurse me through learning to operate QT Creator, github and C++, I am definitely the patient. LOL
|
|
|
Logged
|
|
|
|
|