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Author Topic: heightmap geometry injection - (with parameters)  (Read 42768 times)
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ericr
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Posts: 318


« Reply #60 on: May 24, 2015, 10:47:38 AM »

it is possible to use 2 or 3 heightmap to make a spaceship like uss-entreprise

this only a picture but a would make a 3d ship in M3d + a space base

ERICR


* Uss-Enterprise.jpg (151.68 KB, 1920x1080 - viewed 364 times.)
« Last Edit: May 24, 2015, 10:58:30 AM by ericr » Logged
ericr
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Posts: 318


« Reply #61 on: May 24, 2015, 10:57:47 AM »

Or the eclpise (star wars) how to do ( if it's possible)


* EclipseHangsOminouslyInSpace-FoC.jpg (126.72 KB, 1152x832 - viewed 362 times.)
« Last Edit: May 24, 2015, 12:46:17 PM by ericr » Logged
m2001
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Posts: 114


« Reply #62 on: May 24, 2015, 03:42:44 PM »

it is possible to use 2 or 3 heightmap to make a spaceship like uss-entreprise

this only a picture but a would make a 3d ship in M3d + a space base

ERICR

no  wink

details:
https://www.facebook.com/groups/amandelbulbmaniac/permalink/838637042897535/
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ericr
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Posts: 318


« Reply #63 on: May 24, 2015, 08:01:54 PM »

in French we said "impossible is not French"

I present you the Eclipse from  Palpatine of star wars

next setp : a very big laser out of the front


* STAR WARS ECLPISE~.jpg (42.87 KB, 480x360 - viewed 634 times.)
« Last Edit: May 24, 2015, 08:08:22 PM by ericr » Logged
m2001
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Posts: 114


« Reply #64 on: May 24, 2015, 08:37:16 PM »

go on  cheesy

if you need blueprints of the Enterprise NCC-1701-A or -D - or DS9:
http://www.cygnus-x1.net/links/lcars/star-trek-blueprint-collection.php
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ericr
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Posts: 318


« Reply #65 on: May 25, 2015, 01:42:24 PM »

After a long time on the Gimp +some modif in M3d


* STAR WARS ECLPISE~.jpg (54.26 KB, 640x480 - viewed 516 times.)
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youhn
Fractal Molossus
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Posts: 696


Shapes only exists in our heads.


« Reply #66 on: May 25, 2015, 01:48:22 PM »

 undecided


You have good ideas, but probably need more practice to convert them to good looking images. Some things to improve:

Image resolution and antialiasing
You can almost count the pixel of the laser beam in that last image. You probably used a too low resolution to work with. If the end result is going to be an image with for example 1920 x 1080 pixels, then you need to work with about 3 to 4 times more pixels. The last step in the image editing process will be to scale back the work-image ( say 7680 x 4320 pixels) to the finished-image ( 1920 x 1080 ).

Layers, colors and blending in
The laser and the stars (or what are those small spots and stipes anyway?) really don't blend in. It's too obvious that they are a separate layer. This is due to multiple reasons, for one the resolution. But also the use of color. The contrast between the laser and the background image is too much. It would be more realistic if for example the green laser light also lights a part of the spaceship.
« Last Edit: May 25, 2015, 01:58:14 PM by youhn » Logged
ericr
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Posts: 318


« Reply #67 on: May 25, 2015, 02:15:02 PM »

7000x4000  !! I have a core i7 + 4 Go ram + gtx 260 +win xp if I do the computer will run 1 day
or can't do that ( it will crach) it is too big fiery

I try 7000x4000 it is not possible , I see that the ship is full pixels but I have not a computer form the NASA

thx for your help
« Last Edit: May 25, 2015, 02:30:23 PM by ericr » Logged
youhn
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Posts: 696


Shapes only exists in our heads.


« Reply #68 on: May 25, 2015, 02:32:25 PM »

I usually let my machine run for about 20 hours for a single raw fractal from Mandelbulber v2. Then I do some post-processing with Gimp, which is relative fast compared to the render time. I don't have a NASA machine and use resolutions up to 12800 x 7200 px.

Not NASA, but the movie industry is using http://en.wikipedia.org/wiki/8K_resolution which is 7680×4320. But they use about 23 images each second ....

The most high resolution images from the Hubble you can download from NASA are 29566 X 14321 pixels, only about twice as big as standard renders of Mandelbulber v2.

Could you try what the maximum usable resolution would be on your system?
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m2001
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Posts: 114


« Reply #69 on: May 25, 2015, 03:45:40 PM »

@eric

if you posts (send per message) your paras i can check the setup (iterations ...) - if u like.
Maybe it can help to speed up.
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ericr
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Posts: 318


« Reply #70 on: May 25, 2015, 04:56:16 PM »

Mandelbulb3Dv18{
g.....s/...c3.../..........CI9Nxq1Dsz4fZubM/0z/EQ60YwCwzwzHezcbsmHltzaEyWDGD6j.E
........................................kz1........A./..................y.2...wD
...Uz6...UQt/....wT//.....kS/...8.....k4.....omEQgisq6pD/wD........m0dkpXm1.BnAn
x.EnAnYD1E..1..........wz.................................U0...../2...sD...../..
.z1...sDolFZd9iBWx1..........KzJxr2fLrcjxvMtDiaQsq9RQINuWPXMzcnSwh2fLrcjyg5T9lup
BuXxLpTHgSRXygPxBUisq6qDU.....YH....lF...2....sD.6....sD..G.....................
.............oAnAt1...sD...m0x1........................................./....2..
.....Ksulz1.......kz7....Y/...E......s....UJ.......EDk6....F....6/...cqm....Sn5U
..UUqxzzzzD...kzzzzzz1....cC16a.z1..7AUBBv4SdZzD6.Em5awZ/.w.H/.......EW/EEkzzzD.
..MLkgt14.w..SnSXNf..1.U........2.k60wzzz1..6vZNZZHpz0WGxo16zGwj/kkv4K0T8zv62sk.
zzzz7AER........z1...................kU/F/kzzzD..QoZFth8wzH7gsj12C5yz0Eo16impeyD
OE.5.wzzz5...aem7Vr0.1.UU84Vh0zj..cMwJ49dz1.......U7EgkzT.kzzzD.zzzzzz/.nueM.YXB
bYn5.s6Ul/k6Ukl6T..crI0.a.l0aw/..06..MA..wDQI.........kzkF/crI0.a.l0zzbOUSH7.wD.
.wzzz/uBZ.U7EgU7...crIGJzzFoTuIdyzngi8qdxzZX.4rUrQnBic4Qb/kz....................
E.E.02..F2E.....I....s.....GZZqNcFLHV/LOaB5..........................6E./2E./2U/
4MU.02E...........BV./.......UyDCnAnAnAnAznAnAnAnAnuzuAnAnAnA1wDOaNaNaNaNzXsdLdg
A25nz........UxD........0.A.......Uwz...........................................
........kz1.............}
{Titel: STAR WARS ECLPISE~}



I send this way I don t read well your message : but nothing is secret


* 666.jpg (24.32 KB, 1191x670 - viewed 361 times.)
« Last Edit: May 25, 2015, 05:46:47 PM by ericr » Logged
ericr
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Posts: 318


« Reply #71 on: May 25, 2015, 04:57:20 PM »

the eclipse


* 777.jpg (136.13 KB, 1200x659 - viewed 369 times.)
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m2001
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Posts: 114


« Reply #72 on: May 25, 2015, 05:08:01 PM »

the setup ist ok, but the heightmap picture isn`t ...

u should use a 3d software to generate a heightmap from a 3d model - blender is for free.

Star Trek meshes @ http://www.trekmeshes.ch/
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ericr
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Posts: 318


« Reply #73 on: May 25, 2015, 05:48:46 PM »

Do you imagine I can making this with blender it is hyper difficult (for me) !!!!
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m2001
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Posts: 114


« Reply #74 on: May 25, 2015, 08:37:14 PM »

Do you imagine I can making this with blender it is hyper difficult (for me) !!!!


can u imagine, that i can  wink

ok - i´ve downloaded the model:
http://www.trekmeshes.ch/meshes/meshesdual.php?DS=DS&MAX=---&LWO=LWO&COB=---&Federation=Federation&Romulan=---&Klingon=---&Borg=---&Jemhadar=---&Cardassian=---&Others=---&Ship=Ship&Noncanon=---&Station=---&Shuttle=---&Other=---&SearchDay=&SearchMonth=&SearchYear=&SearchWord=&Item=0&Zoomin=1&ZoomItem=AMBASSADORT

and set 5 cameras for export the 16bit png´s.



* model.png (246.54 KB, 1219x769 - viewed 464 times.)
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